DeanoC said:Honest answer is that I don't know... Shake (the post-processing software) is fairly complex and requires an expert (our lead artist) to work with, what exactly he did I don't fully know.Titanio said:You mentioned some postprocessing of the trailer outside of the engine before - it doesn't look like it, but was any AA added at that stage? My guess is no judging by some shots, but word from yourself would be most excellent. Thanks!
But as a rendering person, it could blur (low-pass filter) in both the spatial and temporal domain and it could extract edges using the z-buffer...
Hehe, thanks!
I guess it's purely subjective, but when you look at it now, from an aliasing point-of-view do you think it looks as good as these shots and this trailer? From a general point of view (i.e. how's progress?)?
edit - also, the camera model you mention..to clarify, that's the game's own camera model? Its effect sounds a little similar to what you're saying Shake could do.