I was thinking about how HL2 source and others are introducing HDR gaming, and how Doom and FEAR use Completely Dynamic per pixel Shadowing. Although I think Monolith does it differently than Id.
Is it possible to combine both techniques? Have completely natural Dynamic HDR that Generates completely natural and dynamic Shadows that react to the surrounding amount of light, your location etc. In other words a very close to life like lighting model that covers all the bases.
Can today’s top of the line hardware do this kind of thing? Can DX9 or OpenGL do this kind of thing?