Mintmaster said:I don't think this TV has HDR in mind (though it seems to be a natural extension). LCD's have quite poor contrast ratios (and hence poor black levels), and this would circumvent that problem. It also helps with the colour reproduction.Brimstone said:That is really cool Sony already has working products based on this technology.
Let the hype begin for the ultimate home entertainment combination: a PS3 and HDR HDTV with CELL.
At the top of the range is a 46-inch LCD model that the company will sell under its Qualia brand name. The model uses a panel produced by Samsung Electronics that is currently the world's largest in commercial production and, perhaps more importantly, 1 inch larger than the biggest panel being produced by Sharp.
The Qualia 005 TV is also the first in the world to use an LED backlight, which Sony says helps the set deliver a superior picture with truer and richer colors.
That appears to be true. At the unveiling, the new Qualia set was displayed alongside a competitor's model, unnamed but unmistakably a Sharp set because of its case style, and the Qualia set did appear to produce a better picture, at least for the sample images used in the demonstration.
"In the sense of technology we have completely caught up [with Sharp]," Kogure says.
Ken Kutaragi, executive deputy president and chief operating officer of Sony, went one further and said his company had not only caught up with Sharp, but overtaken it. With Sony committed to pushing more networking technologies and with its experience in semiconductor technologies, from now on Sharp will always be playing catch-up with Sony and not vice versa, he says.
Sony's QUALIA 005 and the Triluminos backlight are the latest examples of never before possible applications enabled by Luxeon," said Menko de Roos, Executive Vice President of New Business Development at Lumileds. "Consumer expectations will forever be changed by Sony's implementation of Luxeon LEDs and the on-screen performance that viewers are treated to. We are pleased to have worked with Sony on this groundbreaking technology."
Mintmaster said:No, I haven't seen one. I'm just assuming that if this technology does take off, that's probably where it'll be used first. They could probably simulate outdoor environments better for pilots. I doubt we'll see HDR in the consumer space for at least a decade, because you need a new signal standard.Fred da Roza said:Just curious, but have you actually seen a HDR display and do you have a link? I've seen requirements for the military to output 16 bit monochrome video to simulate sensors but never seen a commercially available HDR display.
Not sure what you mean, but let me clarify what I meant.Fred da Roza said:No standards for fiber?
That depends on the focal length of the lens that's projecting the image into your eye. On any VR headset made by a competent person the "screen distance" will be set so that it's comfortable.Xmas said:The difference between VR goggles and reality isn't perceiving two different images, but that those images are fixed on a single focal plane. You can't focus on an object to see it in more detail. All objects are as sharp as it gets, and your eyes are permanently focused on something very close.
This might be a cause of headache for some, but I don't see this being any different with any kind of single-eye dominance.
Mintmaster said:Not sure what you mean, but let me clarify what I meant.Fred da Roza said:No standards for fiber?
You need a new signal standard to be adopted by the electronics industry for recording, editing, broadcasting/transmission, and playing back at home. HDTV is just starting to enter mainstream now, so the next major change in video signal standards will be a long way off.
Mintmaster said:I think we're barking up the wrong tree with these HDR displays. I don't see the average computer user finding much use in them (though the contrast ratio is nice compared to todays LCD's), so it seems like it'd be a niche product.
The fact is we are very satisfied with the portrayal of reality provided by TV's and movie screens, which don't produce extremely high brightness when showing things like the sun. Sure, CRT's are indeed capable of essentially infinite contrast ratio, but other display technologies aren't, and they're generally more desireable, showing the consumer doesn't put dynamic range high on their priority list. Add to that the need for a different broadcast format, and I don't see widespread usage in the near future, be it for PC's or home theatre.
We should be aiming for reaching the realism captured by video cameras first. Both hardware and software need to make big advances here. I think HDR displays are mostly just a gimmick, and will remain so for at least a decade (aside from specialized applications, e.g. the military).
Again, that doesn't really have anything to do with HDR. You're just talking about the use of LED's.Briareus said:If it can reduce power there is an instant market for them regardless of any image improvements. It could be PDAs/cell phones and laptops that drive it into the mainstream.
Welcome to the forums, square!squarewithin said:Mintmaster : All the movie studios process in HDR. They throw away tons of data when they bake a DVD for you. For text on a white background 100:1 contrast is great. I can assure you, at Siggraph, pretty much everyone who saw videos on it wanted one. The real world has more dynamic range than your TV. Many people want to see that.
Mintmaster : The dynamic range of film is greater than an LCD monitor. Movie studios are dying for these for their compositors and lighting designers.
But the popularity of RP LCD shows that many people don't care about dynamic range.
For movie studios, why haven't they just been using a high brightness CRT before? They can show perfect blackness, so dynamic range should be extremely good.
squarewithin said:Alright. Phew. That's a start on answering some questions. It's all a very simplistic view of what we are doing but is a start. I'll be glad to answer more questions within my ability.
The difference is a lot more than that, especially if you compare CRT's with LCD. Yet most people loves the picture quality of LCD's for some reason (sharpness?).squarewithin said:But the popularity of RP LCD shows that many people don't care about dynamic range.
Well, maybe when the difference is a factor of 2 or less, not a factor of 200 or more.
Not sure where you got that info from. Current CRT's are driven by an analogue signal. Their luminance resolution is limited by the signal feeding them. It's very easy to control electron beam intensity with more than 8 bits of resolution. This HDR display must have a different signal standard, so it would be very simple to put those same electronics in a CRT.For movie studios, why haven't they just been using a high brightness CRT before? They can show perfect blackness, so dynamic range should be extremely good.
Film stock has a dynamic range of roughly 12-14 bits of luminance (I forget exactly). Even if you have a brighter CRT, it's still only 8 bits.
Mintmaster said:This HDR display must have a different signal standard, so it would be very simple to put those same electronics in a CRT.
I dunno, maybe you're right about the demand of these displays in the film industry. I just don't see why they didn't do it before. The capability has probably been around for at least a decade.
Fred da Roza said:There is a standard called High Definition Serial Digital Interface that uses 10 bit.
Squeak said:That depends on the focal length of the lens that's projecting the image into your eye. On any VR headset made by a competent person the "screen distance" will be set so that it's comfortable.Xmas said:The difference between VR goggles and reality isn't perceiving two different images, but that those images are fixed on a single focal plane. You can't focus on an object to see it in more detail. All objects are as sharp as it gets, and your eyes are permanently focused on something very close.
This might be a cause of headache for some, but I don't see this being any different with any kind of single-eye dominance.
Actually F1 drivers had a similar problem with the HUD displays in their helmets some years ago. They had to refocus every time they looked at it, and thereby taking attention away from the road for a second. The problem was solved by inserting a different lens between display and eye.