I didn't see this
Developer Diary Blog entry from August posted, so, I'm adding it now. It illustrates the difference 4 of the graphical effects used have on the overall visual quality of the game. I thought it was quite interesting seeing the difference between Diffuse Color -> Diffuse Color + Radiosity Lighting as well as from Diffuse Color + Radiosity + Normal Map -> All Previous + Normal Map. Hearing about these techniques is one thing (they're thrown around all the time), but actually seeing the difference in a real application is another. Enjoy.
I have the utmost confidence in Free Radical, but I did in Factor 5 as well. IGN
last preview wasn't exactly flattering, either. However, I still remain hopefully optimistic, and look forward to seeing how the game turns.