The Halo community is so weird about 343 making Halo games. I mean, I get that they "aren't Bungie", but The Coalition aren't Epic, and while you can find people who aren't the biggest fans of Gears 4 and 5, you rarely see them having the same distain for The Coalition that Halo fans have for 343. It's so bad that I was listening to a podcast this week and the host was taking about Halo 3 being the last good Halo, and someone brought up Reach and they said something to the effect that that's when 343 took over and ruined it with their edgy/gritty story. Except, you know, that was a Bungie game. So 343 even gets blamed for things Bungie did that the fanbase didn't like.
It's not just the Halo community that has problems with how 343 has handled the Halo IP. Even people who only just recently played through the Halo series (specifically CohhCarnage) was like, "WTF are you doing with the story 343?" after they played Halo 5 and definitely weren't happy with where they took the franchise.
But beyond that, there's just been an inept handling of basic Halo gameplay (my biggest pet peeve being the disappearing weapons) that are so key to a system that revolves on the player only being able to carry 2 weapons at a time. Part of the fun of Halo gameplay was strategically using weapons that enemies dropped depending on what enemies were on the screen. For me, I like to save the sniper rifle, rocket launcher, etc. for big foes, so during hectic fire fights I would drop those weapons and pick up something more suitable for CQC then pick them up for large priority targets, etc. But in Halo 4 and 5, if you do that, there's a good chance that they'll just disappear... Good job, 343.
Things like that aren't going to be as noticeable to people who haven't played a lot of Halo, but even then it still bugs them without them knowing it bugs them. Like (using Cohh again for a specific example), when Cohh didn't immediately pick up a power weapon that was dropped by a large enemy in Halo 5 because he was clearing out enemies close to him first. Then he turns around to pick it up like 10-20 seconds later ... and it's gone and he's sitting there wondering if he's going crazy because he could have sworn there was a large power weapon there.
At least when the Coalition took over, they didn't go and F-over the established universe or fuck up really really basic combat mechanics that the series had used up to that point.
If 343 didn't want to hear complaints about how they F-ed up the story, or botched the gameplay then they should have made something other than Halo. If you are going to continue with an established IP, it's helpful to remain consistent with the established IP.
To their credit though, they did have a really nice implementation of the Pistol in Halo 5 or so I've heard from die-hard Halo fans, since I'm never going to play that game.
From what little I've heard, Halo: Infinite seems more a return to Halo's roots, so I remain hopeful that 343 finally "gets it" in the way that the Coalition "got" Gears of War. At least thus far, what I'm hearing is that Halo: Infinite is the best Halo since Bungie's Halo with some even saying it's better than Bungie's Halo. We'll see.
Regards,
SB