Yeah, I get that... But the truth is, in the end Halo was a game played by teens and adults, and xbox itself is not really a console largelly played by children. I'm all for keeping the games PG and accessible. But there are ways to do it tastefully. Just because you don't have blood and gore, does not mean you gotta have midgets with helium-gas voices running around at every corner. They certainly need to have som level of camp and light comedy tostay true to the franchise, but the more extreme parts of it could still be toned down in my opinion. The midgets are just plain anoying after the second or third encounter. The game has an almost meditative feel to it once you settle into its flow, untill alf the ET or barney the dinosaur pop up and take me out of it
Oh no, it's not targeted at children, although lots of kids play it. Back just before PS4/XBO launched one of my friends kids (about 8 or 9 years old at the time) played Halo 3 (single player) and Zelda non-stop.
No, like I said, it pulls at the kid that exists in all of us. But it doesn't do so blatently. I mean what kid hasn't had an imaginary friend that's always there for them (Cortana, although in game lore she isn't imaginary, but that's kind of what she represents) through thick and thin. What kid hasn't wanted to just be the Hero and save the galaxy?
All of this was a deliberate choice on Bungie's part. One of their previous games that I absolutely loved, Myth: The Fallen Lords, was absolutely realistic bloody GORY with tons of gibbing and dismemberment set in a very Grim-Dark world. It was a digital homage to Glen Cook's "The Black Company" series of books and it was fantastic in all the right dysfunctional ways.
So for Bungie, Halo was a lighthearted Sci-Fi romp after something like that. And I really like it.
And other people did as well. Think about it. This was a first person shooter that came out during a time when first person shooters were more closely associated with Doom or Quake where gore, gibbing and dismemberment were expected if you wanted your FPS game to become REALLY popular. ...Or so the thinking went. Bungie went another direction and drew in a lot of people who had never played FPS games before (in addition to people who already liked FPS games).
Think of it another way. Before 343i took over. Halo used to compete with COD for highest FPS games sales in NPD and Halo was only a single platform game.
I get that its aesthetic isn't for everyone, but I genuinely like it. And while the 343i did some good things graphically with their versions of Halo, I dislike some of the more realistic touches that they put into the games. For me, personally, as a long time Halo player, I felt like the direction they were taking with Halo: Infinite was 343i's take on a more traditional Halo look, which I appreciated. It is notable that the most vociferous voices that objected to how Halo: Infinite looks are people who are solidly PlayStation owners and likely don't play or were never fans of the series. Not to say that there aren't Halo fans that would like a more realistic presentation. But at least from what I've noticed most of the people I've seen complain about the look haven't been people that have played and enjoyed all the Bungie Halos.
I completely skipped the last Halo both because of the art direction as well as the gameplay and storytelling direction that 343i took the series in. For me, I'm just hoping that 343i has given up on the changes they've kind of forced onto the series and have decided to go back to something closer to Bungie's vision of the Halo games.
Regards,
SB