dont need to take it back. Lol it’s not that detailed. I think looking graphical details, need to be looking for things. They avoided speaking on the topic.Ok then, I take back what I said.
dont need to take it back. Lol it’s not that detailed. I think looking graphical details, need to be looking for things. They avoided speaking on the topic.
yea it will be interesting! It was nice to see the effort and work behind putting a trailer together. Lots to think about when it comes down to composing something to get some jaded fans *cough* Al *cough* back into the fightWhat I took on the topic was basically the engine did not really have render tech and Devs were pulled in to provide the render features required, and wait till next week when they will have a better person to talk about the engine.
Halo 5 was released 4 years ago. What did they do in 4 years ?
Also the textures / PBR materials looked off, a bit 'artificial', 'plastic' looking.
In such a closed environment you can go either way and reproduce the same results. The place to look though is when the lights go off and chiefs helmets flash lights go on. There might be some evidence there if you go diving.Yeah I noticed that,the chiefs armour looked like plastic.
Could the more informed of you guys tell if they were using ray tracing?
The shadows were... curious.Yeah I noticed that,the chiefs armour looked like plastic.
Could the more informed of you guys tell if they were using ray tracing?
The trailer effin pumped me up...nothing better than the HALO soundtrack!
IMO & just based on what I see in this trailers there doesn't seem to be any hint of RT being use (I could be totally wrong though). The dot you see in the eye is just the specular reflection of the hologram's point light (similar to the other specular reflections of the other light sources on his eyes) The IQ was perfectly stable (didn't really see any temporal artifacts as seen in practically every RT implementation yet which would have been the result of denoising for example). Frankly the lighting is relatively simple, DOF was atrocious etc. Something like the Last of Us Part 2 looks more impressive. But then again different technically goals and type of games and release dates. Halo is still ways off. RDR2 has shown everybody that you can have superb shadowing without much problem (as long have you have the budget and competent devs).The most interesting thing to me was the hologram which I guess is using a mesh generated using Microsoft volumetric capture system (super fast/easy solution for this type of stuff). It would save a shit ton of animation dev time & money if all holograms where done this way in the game (Cortana...).Did some diving.
There could possibly be some 'low' grade reflections. @Ike Turner : or other folks got better clue what's happening will be able to better determine.
In particular the dudes eyes (his right eye) when he's holding the hologram, you can see 3 white dots in his eyes. As soon as the hologram disappears it switches to 2. The shadows and lighting were also fairly good with it not clipping around his fingers etc. The way the hologram lights up the ship in the background but his own shadow obscures the light and grows in size in a very proper way is curious and could use some attention of more senior folks here.
Chiefs helmet is the second place I looked for reflections, that one was tougher to determine. I can't tell if it's cubic, because a scene this small can use a cube map. But when the lights go off the position of the lights on the floor do somewhat line up.
I didn't see anything that was definitive, but there are some possibilities. Overall I felt that lighting, global illumination, and shadows are above what we can offer in the current generation of hardware (X1X). Though I could be wrong it's subtle, but it looks like it's there; but given how small the room is, it can easily be faked.
will post clips/gifs alter to my references. Gotta eat some grub.
Yea the lighting of the hologram appeared directional to me, which I thought was funny. It didn't seem to light the environment 360 as I would expect it to.IMO & just based on what I see in this trailers there doesn't seem to be any hint of RT being use (I could be totally wrong though). The dot you see in the eye is just the specular reflection of the hologram's point light (similar to the other specular reflections of the other light sources on his eyes) The IQ was perfectly stable (didn't really see any temporal artifacts as seen in practically every RT implementation yet which would have been the result of denoising for example). Frankly the lighting is relatively simple, DOF was atrocious etc. Something like the Last of Us Part 2 looks more impressive. But then again different technically goals and type of games and release dates. Halo is still ways off. RDR2 has shown everybody that you can have superb shadowing without much problem (as long have you have the budget and competent devs).The most interesting thing to me was the hologram which I guess is using a mesh generated using Microsoft volumetric capture system (super fast/easy solution for this type of stuff).