Did he just imply that the performance of current Scarlett dev-kits is not good enough ?We're working on getting the dev kits out for Scarlett and performance and all that
Pretty sure he’s dancing around the fact that is a PC buildDid he just imply that the performance of current Scarlett dev-kits is not good enough ?
Thought this explanation(thread of 6 messages) of the trailer & what both characters bring to the new vision in Halo Infinite...
Tommy McClain
G: And at the scale that's running on Scarlett hardware?
A: We're working on getting the dev kits out for Scarlett and performance and all that, so I don't think we want to say this is what Scarlett spec looks like quite yet but the nice thing about Scarlett, huge increase in processing power, that's going to enable us to deliver not just native 4K but also 120 frames*, we talked about being 40x faster with a solid state drive... so not just graphical improvements
If I’m following both consoles right; target res and framerates hang around 4k60. Anything in the 120fps range is likely 1080p.At 120fps will it even be graphically improved over Halo 5? Give me a Halo game looking like this at 30fps instead.
Give me a Halo game looking like this at 30fps instead.
Still seems like a big jump. You still have to render out all of the pixels of 4K. You just don't need to do full computation on about half of themOr native 4K at 60fps, with an option for CB4K at 120fps?
Lets hope that 30FPS finally departs from consoles this time around.
Leave that up to the developers, thank you very much. Not every game is a BroShooter or BroFighter.
Still seems like a big jump. You still have to render out all of the pixels of 4K. You just don't need to do full computation on about half of them
When we get to the point of 120fps games can be even more agressive with temporal reconstruction and the artifacts will still be reasonably moderate.
One can keep the per-frame pixel quantities at something close to a ps4 pro game and you'd still resolve a full 8k frame sooner than you'd get a new frame out of a 30fps engine.
4K at 120fps is still a very large load to handle. Curious to see the thermals on this type of load.120 FPS + temporal reconstruction is where I think it'll really start to shine.
- Imagine Quantum break at 120 FPS, for instance. Those 4 frames used to build the image would occur in the same time span as a single normal frame at 30 FPS. So at 120 FPS, the image wouldn't break down nearly as much as it does compared to when it was running at 30 FPS.
4K at 120fps is still a very large load to handle. Curious to see the thermals on this type of load.