Halo Infinite [Fall 2021] [XO, XBSX|S, PC, XGP]

Discussion in 'Console Gaming' started by iroboto, Jun 11, 2018.

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  1. jayco

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    With the proper lighting looks like a completely different game. Seems like they rushed the reveal to have something to show, the third party showing in May + PS5 showcase in June probably forced them to show a game which was not ready to be shown.

    Halo open world is a very, very promising concept.
     
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  2. Jay

    Jay
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    If it was that simple that it was just an early reveal, they wouldn't have delayed it.
    Much less delay for a full year, regardless of what the majority of the net thought. As the final product would have spoken enough for itself.
     
  3. Johnny Awesome

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    I'm glad to see these promising developments. My son and I are playing through MCC co-op campaign and hope to finish before this comes out. :)
     
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  4. TheAlSpark

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    I wonder if the multiplayer poses there are for the victory screen ala Overwatch since they're on pedestals.
     
  5. liams

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    They mentioned that there will be flightings now, I wonder when the first one will be?

    Could be that the flightings are basically just a multiplayer preview with progress that carries over to the release game
     
  6. SmooTh

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    I think we have now the date.
    Was up for 1 hour or so
     

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  7. TheAlSpark

    TheAlSpark Moderator
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    https://www.halowaypoint.com/en-us/news/inside-infinite-january-2021

    Some weapon renders there. There's a lot to read so......

    Still can't say I like that they made the bulldog a human weapon. Sure drum barrel auto shotguns exist conventionally, but it sounds more in-line with a Brute and would allow for more visual variety.



     
    #767 TheAlSpark, Jan 29, 2021
    Last edited: Jan 29, 2021
  8. orangpelupa

    orangpelupa Elite Bug Hunter
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    That sandbox polishing. hopefully it doesn't mean that the sandbox will be an uninspired "paint by the numbers" fiasco...

    Case In point, destiny series. the sandbox is the most awesome when it was unpolished. It Became a boring slog after bungie polished it with updates, then back to awesome to play again when new dlc came and the sandbox is not yet polished
     
  9. AzBat

    AzBat Agent of the Bat
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    343's Community Manager has an interview with Halo Infinite Lead Sandbox Designer...



    TLDW?

    Windows Central has your back...

    https://www.windowscentral.com/halo-infinite-overhaul-vehicle-gameplay-and-allow-weapon-grappling

    I'm liking the grapple hook more. Sounds like it will be fun to use.

    Tommy McClain
     
  10. iroboto

    iroboto Daft Funk
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    need to see the game again ;)
     
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  11. DSoup

    DSoup meh
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  12. milk

    milk Like Verified
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    DuckThor Evil, DSoup and Nesh like this.
  13. DSoup

    DSoup meh
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    Holy crap, yes it has been that long. I don't mind if TV and movie adaptions take a while to come to the big or small screen, as long as they are done well.
     
  14. AzBat

    AzBat Agent of the Bat
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    What do you mean dust off?

    Tommy McClain
     
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  15. AzBat

    AzBat Agent of the Bat
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    New Inside Infinite update...

    https://www.halowaypoint.com/en-us/news/inside-infinite-february-2021

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Tommy McClain
     
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  16. zed

    zed
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    Something feels off with the trees,
    A/ theres quite a few up close to the camera but relatively speaking fewer further away, OK this could be explained but this being a spot with more trees (in all the pictures)
    B/ look at the sizes of the trees ~30m (I assume humans are normal size) yet the ones shown at distance look to be much bigger (or the mountains are a lot smaller or closer than they appear)
     
  17. mr magoo

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    looks great already imo. With all extra time they have i expect it to be graphical showcase. Anything less and i will be disappointed.
     
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  18. techuse

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    Big improvement over that gameplay video from last year.
     
  19. iroboto

    iroboto Daft Funk
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    I appreciate quiet forums but we shouldn't stop posting news entirely!

    https://www.halowaypoint.com/en-us/news/inside-infinite-february-2021
    New waypoint blog

    Day night cycle with clouds etc. Devs aiming so that you can fly to anywhere on the ring it will have stuff. take a banshee and fly to ring fragments.

    JD – As far as our artistic goals for the campaign goes, we have focused on two key themes, “Legacy” and “Simplicity”, when it comes to the visual experience we are building. For “Legacy” we really want players to feel like they are experiencing a game that they remember fondly (Halo: Combat Evolved), but with modernized graphics of course. As far as “Simplicity” is concerned, we wanted to ensure that we steer away from overly noisy designs and details which is a key takeaway for the team coming off Halo 5. With Halo Infinite, we wanted to take this new adventure back to its roots and create a visually pleasing experience that doesn’t overwhelm with unnecessary complexity where readability and clear artistic composition prevail. This is our artistic interpretation of a beautiful world to exist within – rather than something that is purely grounded in photo realism. Both goals have been a true challenge to balance, especially against the expectations of what it means to be a “next-gen” title, but through some incredible team collaboration, hard work, and community feedback we are hoping to land something that everyone will really enjoy and appreciate.

    [​IMG]
     
  20. PSman1700

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    Looks impressive to say the least. Then consider the scale and the fact its a mp oriented title.
     
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