It's funny to me thinking back, but I always thought that the best looking prerelease screenshots for Halo 1-3 were from the multiplayer levels. They've definitely managed to capture that vibe, which is a positive sign.
I've always liked those! /Shrug
Just been pondering something.
If they had pushed it back to first half of 2021 I would say they had to support last gen, only made sense.
But all the way to the fall is that really necessary now.
They should be rolling out Anaconda based xcloud by then. So it could be a positive on many levels.
- Stream to previous gen consoles
- Engine, tools, focused on next 7-10 years
- Don't need to worry about jaguar, and hdd.
- Some of the issues they have highlighted would be resolved by SFS and not worrying about previous gen.
- Could be the first 1P current gen exclusive
- Console, PC, Streaming should give a decent size addressable base market by then
- Say "obviously you all know we tried really hard to make it cross gen, but the scope and target was just to high" people would lap that up.
Did consider split i.e. Current gen only campaign, cross gen multi player. But not sure if that would be worth doing.
Agree, very glad they pushed the release date back. At first I was disappointed (obviously) and wanted them to release it and fix the graphics later, but this is for the best. The new screenshots they released have a much darker tone than what we saw in the June video. Much closer to the original Slipspace Engine teaser video. I'm guessing they're putting in a really strong effort to update Craig as well .
Well okay, wouldn't say they look bad but, I think they'd look better if there were some small details etched into them, or if they looked weathered. As-is they just kinda stand out to me. Seems like there's a theme in some sense regarding the environment and maybe these sterile pillar-thingies are meant to stand out kinda jarringly to contrast with the natural beauty around them, but without having any info on the story that's just me reaching and speculating for fun.
- Stream to previous gen consoles
There were several glassdoor reviews that indicated promises were made for the tooling to improve for content creation. Yes they could have been content locked. But from content lock to launch is still a ton of work in everything else. That just means they aren't adding in more content.if they were content complete and it is a graphical issue they are now working on then if i was management i would work another 6 months on content for launch adding as much as I could and then with the remaining 6 months work on post launch content
Just been pondering something.
If they had pushed it back to first half of 2021 I would say they had to support last gen, only made sense.
But all the way to the fall is that really necessary now.
They should be rolling out Anaconda based xcloud by then. So it could be a positive on many levels.
- Stream to previous gen consoles
- Engine, tools, focused on next 7-10 years
- Don't need to worry about jaguar, and hdd.
- Some of the issues they have highlighted would be resolved by SFS and not worrying about previous gen.
- Could be the first 1P current gen exclusive
- Console, PC, Streaming should give a decent size addressable base market by then
- Say "obviously you all know we tried really hard to make it cross gen, but the scope and target was just to high" people would lap that up.
Did consider split i.e. Current gen only campaign, cross gen multi player. But not sure if that would be worth doing.
I guess for me, and just thinking back on Halo and halo campaigns; it really needed a wow factor. Something that made it Halo and not another title.Still have to support Xbox One S for that. They haven't even put any Series X systems in their data centers that we know of. And when they do they will support 4 One S instances. Who knows if they will allow Series X streaming.
As for the update news, looks like we will get a slightly better Halo. But I would have been fine with what was shown. Not having it at launch stunk. Especially considering there weren't any other new 1st party titles to get excited about. Almost rather they shipped campaign anyway. Then have an alpha multiplayer in preview. <shrug>
Can't wait for an article or video from @Dictator on his thoughts.
Tommy McClain
Halo the game has often felt incomplete because there was no real Halo ring for me, it was just a play ground in which I fought the same enemies over and over again. But Halo in the books, the wild life, and other threats that are local to each Halo ring, was never present. That's why the HI first trailer was so critical in capturing my interest. But it looks quickly like its headed back in the other direction. The direction where the only interactable NPCS are all typical faction scrubs.
that's why I prefixed it with if Anaconda xcloud had rolled out.Still have to support Xbox One S for that. They haven't even put any Series X systems in their data centers that we know of. And when they do they will support 4 One S instances. Who knows if they will allow Series X streaming.
that's a pretty large jump.The issue isn't what the game looks like on the xbox one and x its what it looks like on the two series machines and going forward it seems they are focusing on making the game look great on next gen consoles using features available there.
I like that they have a focus on fine texture detail. It's a must have for good Halo graphics. Not sure what this Spartan has been doing to his crotch to scuff it up so much though.
View attachment 5067
That's nice to hear, thanks for the feedback and I'll not out right dismiss it, but as I said in my original post and the follow up, it's not just about graphics.I've seen it with my own eyes.
If you want to see how vastly different experiences can be based on hardware look at cyberpunk. It looks like a completely different game on one/ps4 vs pc with rtx .
The concept art has two stars. Not expecting it in-game, but that would be nifty for the daylight changes. Even then, I'm not sure how they'll even go about the daylight cycle since it's not a typical planetary body.
https://content.halocdn.com/media/D...t-art-4k-4caee7b0e02b4cc5957cb8b715d247d1.png
Day night cycle seems to be really quick in the infinite demo. The sun moves fairly quickly downwards. It's quick awkward honestly. There's no reason for there to be sun down.
oooh yea.July was indeed a very much work-in-progress slice of the technology, and a reasonable set of key features from global illumination and dynamic time of day, to GPU-driven rendering and variable rate shading were all in active development.
I immediately thought of you when I read that line lol. ExecuteIndirect loloooh yea.
I mean, I'm happy they are moving there, it's great to know that progress is headed in this direction.I immediately thought of you when I read that line lol. ExecuteIndirect lol