And concerning at the same time. If Infinite is their 500 million dollar launch day game, they should have had it running on the XSX by now. Maybe they do, but they should have shown it on that, in a more finished state perhaps.
I think in the eyes of MS, nailing the game engine and gameplay was of greater importance than graphics.
Graphics can be resolved over time. Shipping and engine they can’t support game play leads you to Anthem.
Halo Infinite not having a sequel, SoT, EverWild, Forza Motorsport drooping the 8, the focus on GamePass. MS no longer wants to work in sequels but to support platform games instead.
So it’s more important that the engine supports all of the features they need and want and fix graphics after the fact. The model around having these blockbuster showcases to get people to buy into the hardware is one model. And I suspect MS wants to bank now on a GamePass model.
I’m okay with this when I look at it from a long term perspective. The model suits my style which is, I just like playing teh same games as long as the gameplay loop and populations are good.
For me, I’m okay with everyone ripping on 343i with negativity for a little while; this is shock and awe and it's understandable that everyone will have some emotions and take their shots while they can. But over time I hope that our members here will come to let it go knowing that these major issues will resolve. And refocus the Halo thread on the game and not the presentation from MS.
No doubt but I'm coming from a marketing for your next gen console which is the most powerful it's not a good look.
It's there biggest first party game still isn't it?
To create an entirely new engine, for a new piece of hardware, that they received late, and have it run on XBO, X1X, PC, and XSX, re-jig the game based upon the woes of players since Halo 5. Rework game design and story decisions. It may have been way much to chew to have it all ready by launch.
Scaling down would have gotten them much closer to the goal, but this is the difference between single player adventure titles and trying to build something that is future looking 10 year platform running on 3 vastly different hardware profiles. I'll give them respect for how much they accomplished and that this even will run on XBO.
They have 4 months to launch and the build we saw may be as old as January. That's 11 months of bug and graphical fixing. Once again, a poor showing there's no debate there, but if they couldn't nail the gameplay, they have much larger issues than graphics.