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mm... I guess it's hard to compare (different scenarios), but Reach felt like they were much more agile/mobile. Something just felt off in 4. Certain parts of Reach had the AI chasing you down, especially in Firefight (dat bonus round).
Halo Reach has the best AI in the series for me. They move around a lot, they hide, and it had the rare ability to make you feel sheer fearmm... I guess it's hard to compare (different scenarios), but Reach felt like they were much more agile/mobile. Something just felt off in 4. Certain parts of Reach had the AI chasing you down, especially in Firefight (dat bonus round).
Again, I'd like to see some stronger weapons for the Spartans. The UNSC spends something like the cost of a fleet on developing supersoldiers and armor, and then they equip them with standard issue ARs and BRs?![]()
What do you mean by CQB?I think the AI in Reach was quite aggressive, especially if you were low on health and retreating. Also, I might be crazy but I remember some of those Elite bastards karate kicking me during CQB. It was pretty funny to see.
What do you mean by CQB?
I think Elites in Halo 1 jumped around and made some special -and peculiar- moves, if they jumped from a certain height. I am currently playing Halo 1 (TMCC version) and sometimes that happen. They never did that to me though, but at a distance and doesn't look like the move you are describing.I think the AI in Reach was quite aggressive, especially if you were low on health and retreating. Also, I might be crazy but I remember some of those Elite bastards karate kicking me during CQB. It was pretty funny to see.
Halo 1's elites only melee with their arms.I think Elites in Halo 1 jumped around and made some special -and peculiar- moves, if they jumped from a certain height. I am currently playing Halo 1 (TMCC version) and sometimes that happen. They never did that to me though, but at a distance and doesn't look like the move you are describing.
but the level design, some holographic bridges appear and disappear and if you fail in your timing you need to go back.
Aah okay, you give a very interesting hint there. Hopefully it will work for me, if not, you can always watch a walkthrough of that level if you don't find the exit after 5 minutes.Halo 1's elites only melee with their arms.
There's only one bridge like that, and while it's technically possible to make the crossing, it's not really an intended route. Falling is normal.
Also, if it's confusingness in the level design that's bothering you, I'd strongly suggest giving it a replay. Even 343GS is pretty well landmarked once you have a vague feel for it, and in many ways Halo 1 thrives on familiarity.
The things people complain about with Halo 1 that get attributed to "aging" have little to do with age; they were common complaints back in 2001 as well. If there's a difference, it's probably that the game had the novelty back then to encourage replays, through which pretty much all of the "issues" stop being issues. In many respects, Halo 1 is a much better game on the thirtieth playthrough than the first.
That one I remember! Very nice level. My favourite has been The Silent Cartographer. It made me feel fear.Halo 1 still has the best SP campaign imo. Even today I can play it and have loads of fun, even though I've beaten it many dozens of times. Assault on the Control Room is still my absolute favorite level of all time.
Anyway, Reach had the kicking enemies. I don't remember that behavior in any other Halo.