You've clearly not realized at the time, and maybe not even today, that it wasn't just graphics that sold games even in 2007.
Halo3 had 4-player split-screen and online coop, film recording and playback, Forge, and a very well developed multiplayer component - way ahead of anyone else. That's how you sell 10+ million copies of an exclusive game, something the PS3 wasn't able to repeat in the 5 years that have passed.
It also wasn't that much behind the curve, just look how aged Uncharted 1 looks today as well when you compare it to UC3.
Or you could say it was the beginning of the franchises decline and ceding the crown to COD, that it had a guaranteed huge market inherited from the past and turned enough people off that future sales declined, can spin it a lot of ways...
Anyways I'm just speaking of graphics and my personal feeling about them in Halo 3 vs (apparently) Halo 4, not sales or gameplay or anything else. I dont play much multiplayer at all. I'm strictly a campaign guy, and I hated (maybe too strong a word) H3's campaign too. Lets say I was disappointed.
4-player split-screen and online coop, film recording and playback, Forge, and a very well developed multiplayer component
None of that should have stopped Bungie from doing better graphics which is my point.
Also Uncharted was a good looking game at least, for it's time definitely, unlike H3 (imo imo imo etc etc disclaimer etc). So, bad analogy.
Go play Reach or even Anniversary for 30 minutes, then put 3 in directly after and tell me it doesn't look terrible.
I think it's clear if you look at one of the main narratives to this gen that "360 exclusives have not pushed the machine/been up to par" the ringleader and obvious choice is, the kingpin 360 exclusive in the kingpin FPS genre itself, Halo. If indeed Halo 4 looks as good as early returns suggest, it will be interesting.
I suppose I'm slightly sympathetic to the manpower argument, H4 has 250 on it, apparently. Anybody know what Bungie had? Maybe 100?
Although I'm not sure how these things work, but I recall David Ellis saying recently the massive manpower scale up for H4 only occurred recently, so I'm not sure it entirely counts, or how games work in that regard. I think he said they went from 30 to 250, quickly, and recently. I dont know what all those extra people are suddenly doing this late in development or what they were doing before...