True but with everything else looking dead, and the character emerging from the unrealistic smoke all of a sudden (almost out of place) it mostly gave the impression that these wind effects were just scripted for the trailer.RancidLunchmeat said:I thought it had some nice wind effects, the broken sign moving around, the snapped wires floating in the wind, to give the impression that the world was alive.. despite the fact it was essentially a wasteland.
rusty said:i have to say, after having seen both the live version of the trailer, and one of the various web hosted ones, the difference is quite suprising.
the live version has a much higher visual fidelity, so watch that version if you can.
Nesh said:True but with everything else looking dead, and the character emerging from the unrealistic smoke all of a sudden (almost out of place) it mostly gave the impression that these wind effects were just scripted for the trailer.
The detail was astounding though.
Alstrong said:Not unlike the Halo 2 announcement trailer, no?
http://bungie.net/News/TopStory.aspx?link=Halo3AnnouncementThe trailer was built to have minimum impact on the development process, and while it required long hours and hard work from many, many Bungie staffers, it utilizes real-game assets, fiction and locations from parts of the "real" game.
The demo shifted away from the crater to the part of the level you see the Master Chief walking in from. He was controllable, which means that the trailer indicates just how good the game will look. Lehto was able to zoom in on the Master Chief with the camera, and you could see the many different ways light reflected objects onto him. For example, you could see light reflect off the ground and onto his armor. A new materials system shows the difference between his armor and the rubber undersuit. It's so detailed that if you bring the camera close to the Master Chief's visor, you see everything in front of him reflected in it, right down to the ammo counter in his rifle.
this sounds very sweet and describes the amount of detail. bungie is very detail oriented in their gamesA new materials system shows the difference between his armor and the rubber undersuit.
Alstrong said:Not unlike the Halo 2 announcement trailer, no?
Halo 3 has a new global lighting system that now lights everything uniquely from the same source, which explains just how that setting sun looked that good as it illuminated everything in the trailer.
Hey.... PRT.Halo 3's graphics will include the features seen in the real-time trailer and more, these are rendered using a new graphics engine, making the most of next-gen features like HDR (High Dynamic Range) lighting, pre-computed radiance transfer, and much, much more.
Tap In said:I think people might be underestimating what this title will bring graphics-wise.
It is doing a lot for being so small
the clarity, the colors, the particles, the lighting, the textures, the sheer size
We actually had six debugs all told. Three for the E3 briefing at the theater and three for something we did later. The three at the conference were the main unit - Harold Ryan our studio manager sat patiently backstage, waiting to press "A" after Bill Gates' speech. A dirty little secret was that he pressed "A" on two controllers simultaneously. That way if one of the boxes was accidentally unplugged, or broke, or gasp - crashed, the projector would switch seamlessly to the second Xbox and hopefully nobody would notice.
Marcus showed off the new engine's lighting system, the self-shadowing and realtime reflection on the Chief, and the fact that we can draw geometry out to about 13 or 14 (game) miles. There was other stuff, but we'll talk about that later.
Halo 3's graphics will include the features seen in the real-time trailer and more, these are rendered using a new graphics engine, making the most of next-gen features like HDR (High Dynamic Range) lighting, pre-computed radiance transfer, and much, much more.