Halo 3 Announcement trailer on Marketplace!

mckmas8808 said:
Man guys is it that bad? I'm still waiting for it to load for me.

It just lacks the finesse of say the MGS trailer.
Kojima does a brilliant job with cenematics, there are a lot of subtleties in the trailer that make it look much better than it's individual assets.

The Halo trailer has it's moments, and looks great, but as a whole it's more like what I'd expect from a game developer. It's relying too much on cool VFX IMO.
 
mckmas8808 said:
Man guys is it that bad? I'm still waiting for it to load for me.
This is not bad bro:
http://www.bungie.net/images/games/halo3/screenshots/h3_e32006_ChiefIntro.jpg

That is pure sex.

It's funny because this trailer got me more intrigued than the MGS one, mgs is very mysterious, but does anyone really understand what the hell is going on? Halo actually has a really good deep well written story, and the hints they've dropped are very intriguing.
 
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ERP said:
It just lacks the finesse of say the MGS trailer.
Kojima does a brilliant job with cenematics, there are a lot of subtleties in the trailer that make it look much better than it's individual assets.

The Halo trailer has it's moments, and looks great, but as a whole it's more like what I'd expect from a game developer. It's relying too much on cool VFX IMO.

by far, cinematically it is a joke compared to Kojima

It's almost as if they wanted to give us as little as humanly possible. OTOH, if it was just hinting at core gameplay (possible huge multiplayer battles with lots of ships and vehicles) then they succeeded.
 
Alstrong said:
Christo...where's everyone's priorities at? :rolleyes: He's holding a freakin' ASSAULT RIFLE! :LOL:

I think it looked great, and O'Donnell did a great job with the music. Fingers crossed on graphics engine not being cut back. ;)

Cortana...Cortana.... what's happening to you....


My guess is she's starting to go crazy. The AI in the halo universe never live past 7 or 8 years old before they start turning crazy (if I recall that info correct).
 
Mefisutoferesu said:
What's up with the resolution in the trailer? It's not 16:9 , right? Or do I have a wonky version? 2.35 aspect ratio while 16:9 is 1.77. Perhaps, for cutscenes or perhaps FoV? HUUUUGE battles, perhaps?

maybe they internally rendering the game at a lower res than 720p??
 
Qroach said:
My guess is she's starting to go crazy. The AI in the halo universe never live past 7 or 8 years old before they start turning crazy (if I recall that info correct).

I'm just in denial. :cry: mmm.. and if you listen to her first words, you can sort of hear Gravemind.... The Cortana letters from 1999 suddenly come to mind....

And yeah, it's 7 years. With Bungie, the magic numbers are 7 or 3. Just read First Strike and you'll probably lose count of the number of times that "three" and "seven" shows up by the time you finish the third chapter. :LOL:

Perhaps not the best cinematics you've guys have seen, but as soon as the banshees start coming, the music cue is just brilliant IMO. Overall, I think it works great for a teaser (but mostly for those who already know...just about everything there is available on the story so far).

The trailer was built to have minimum impact on the development process, and while it required long hours and hard work from many, many Bungie staffers, it utilizes real-game assets, fiction and locations from parts of the "real" game.


I've edited their high res version to cut out the black bars on all sides... it's 2.35:1 still, indicating a desired cinematic aspect ratio. The Xbox Live version might be different? I heard it was 104MB. Probably just a higher quality conversion.
 
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No gameplay=underwhelming trailer.

Though not at all surprising, really..why tip your hand.
 
http://www.gamespot.com/e3/e3story.html?sid=6149725

[UPDATE]: Shortly after Microsoft's presentation, we had an opportunity to get a close-up look at Halo 3 with Bungie representatives. We spoke with Brian Gerrard, one of Bungie's community managers, as well as TJ Cohen, the cinematics director. Cohen stated that the trailer was a good example of where Halo 3 is going, in terms of fiction. By that, he means that the story is epic in scale, but dark as well, and Bungie is going for a distinct mood, since Halo 3 will represent the end of the trilogy.


The Bungie representatives made it clear to us that the trailer was running in real-time on the Xbox 360. The trailer is set in the African desert, and it was taken from roughly a third of the way through the game. Cohen noted that the constant battling has taken its toll on Master Chief, and you can see that by the many scratches and gouges in his armor. The flashes of Cortana seen in the trailer fill you in on the state of her mind, and the Forerunner structure seen in the distance at the end of the trailer represents a pivotal point in the story.


We next met with Marcus Lehto, Bungie's art director, who filled us in on the technology as he gave us a fly through of the locations in the trailer. The crater seen in the trailer is three miles across, and it's all rendered in real geometry. Halo 3 has a new global lighting system that now lights everything uniquely from the same source, which explains just how that setting sun looked that good as it illuminated everything in the trailer. Halo 2, on the other hand, used a lighting system that lit everything separately. Meanwhile, parallax mapping is able to give depth to structures in the distance, such as the clouds above the crater. A new particle system offers different levels of light diffusion to take the quality of the atmosphere into account, and that makes for different layers of light.


The demo shifted away from the crater to the part of the level you see the Master Chief walking in from. He was controllable, which means that the trailer indicates just how good the game will look. Lehto was able to zoom in on the Master Chief with the camera, and you could see the many different ways light reflected objects onto him. For example, you could see light reflect off the ground and onto his armor. A new materials system shows the difference between his armor and the rubber undersuit. It's so detailed that if you bring the camera close to the Master Chief's visor, you see everything in front of him reflected in it, right down to the ammo counter in his rifle.
 
i have to say, after having seen both the live version of the trailer, and one of the various web hosted ones, the difference is quite suprising.


the live version has a much higher visual fidelity, so watch that version if you can.
 
I have only played a little Halo/Halo 2 at a friends house Online. I just recently got Halo PC and have not had enough time to even play it.

My impression was... it made me want to buy it. It may not have the "acting" touch, but it reminded me of a well done CGI movie. It had an "epic" feel. It had mystery (with the nutsy woman saying "I know you" and "I have slayed gods and demons") and the effects were excellent quality (non-uniform particles, superb detail in MC, nice anti-aliasing, shadowing, HDR, texture quality/detail and filtering) and it was huge. According to Bungie/Gamespot the crater is 3miles big.

At first I did not believe it was realtime. The next gen rule for me so far has been: If it looks like CGI it is. If it looks heads and shoulders better than everything else, it is CGI. The best games out right now, graphically, on the consoles (Oblivion, GRAW, FNR3, PGR3, CoD2, Kameo, etc) are all big steps below this. They are nice, but this is better. Of course the bar got raised a bit this E3. Heavenly Sword really strut off its stuff in animation and camera work. Mass Effect, Rainbow Six, and Gears of War really seem to use UE3 well for their genres. Not too sure on the FF footage yet (no confirmation what is what) but it looks GREAT. Resistance looks like a notch above CoD2. MGS4 still is one of the best looking realtime engines out right now.

I don't think Bungie is fibbing, and considering how new the hardware is and how most games are leveraging older assets (renderers, animation, etc) we are still seeing a hang over effect IMO. But if THIS is what next gen looks like when developers design to the hardware then sign me up! I think we all know top end hardware on the PC has been woefully under utilized (just look at Ruby or ToyShop), so I guess this sort of quality is what we should expect.

Ironically I am in the same boat as Laa-Yosh. Bungie's strengths are not necessarily graphics. I did a thread recently where I went through at least 2 dozen Xbox games that I thought looked better. No jab at Bungie there, just that gameplay, design, story, AI and MP seem to be where they shine. They have great graphics, but I would not typically grade them at the very top.

I am excited to see more stuff designed from the ground up from Sony and MS. Right now it seems we are getting a lot of UE3 games that look good, but really are not tailored to the either system. If games like FF and Halo are an indication, good things are ahead!
 
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Okay just watched it. The closeup of Master Chief looked great, but everything else was kinda dead. I guess they weren't trying to convey a story like MGS or show gameplay like HS. But it didn't look bad.
 
http://www.bungie.net/images/games/halo3/screenshots/h3_e32006_structure.jpg

The crater seen in the trailer is three miles across, and it's all rendered in real geometry. Halo 3 has a new global lighting system that now lights everything uniquely from the same source, which explains just how that setting sun looked that good as it illuminated everything in the trailer. Halo 2, on the other hand, used a lighting system that lit everything separately. Meanwhile, parallax mapping is able to give depth to structures in the distance, such as the clouds above the crater. A new particle system offers different levels of light diffusion to take the quality of the atmosphere into account, and that makes for different layers of light.
 
I wonder why MS spilled the beans that they were showing this ahead of time. I get the impression it would have had a much bigger impact if it was a surprise.
 
expletive said:
I wonder why MS spilled the beans that they were showing this ahead of time. I get the impression it would have had a much bigger impact if it was a surprise.

Hmmmm.... good point. Who knows.
 
mckmas8808 said:
Okay just watched it. The closeup of Master Chief looked great, but everything else was kinda dead. I guess they weren't trying to convey a story like MGS or show gameplay like HS. But it didn't look bad.


Not unlike the Halo 2 announcement trailer, no? ;)
 
Absolutely beautiful.

Thumbs up to Marty for that one. The visuals are of course also pretty good. Not the best, especially artistically, but it is still beautiful. If there's a jungle level that keeps the same quality for everything, with a waterfall or something, I might just be stunned like I have been for some other games.

And as has been mentioned: Assault rifle! Suh-weeeeeet!

And on a final note, Rampant AIs are the coolest things ever. I mean, check out Durandal and Tycho ;)
 
!eVo!-X Ant UK said:
maybe they internally rendering the game at a lower res than 720p??

No no, I seriously doubt that. I'm thinking now it's just for the cutscene, but I dunno why there'd be black bars in a 16:9 video. Doesn't matter, I was hoping the field of view was massively wide. One of my biggest issues with FPS games is that I always feel closed in and information deprived because I can't see enough of the screen, so I was thinking maybe the Halo team was trying something to address that - I imagine I'm not the only one who thinks that way. Actually, thinking about it , I doubt it, Halo isn't really trying to win over non-FPS fans so it makes more sense as a cutscene, since that's the Epic movie aspect ratio (2.35:1).
 
Mefisutoferesu said:
I'm thinking now it's just for the cutscene, but I dunno why there'd be black bars in a 16:9 video
Oh I missed black bars when I watched the screenshots int the above post. They might have decided to use this non-HD mode to render cutscenes with better IQ.
 
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