Guess ATi forgot to test their demo on FX boards

Hyp-X said:
Pipe demo works with the 44.03 on FX5600.

The image quality looks identical despite that this driver forces FP16.

Believe me there's is ample time to analize image quality as it barely reaches 2 fps. (yuck!)

Totally off topic, but how has your experience with the FX5600 been? Have you been toying around with the CineFX implementation?

(I ask because I havn't seen that many comments on how well the card is performing in terms of both features and speed when we're not talking about games).
 
The Chimp demo has a fur shader that isn't rendered on a 5600 . Impressions of the 5600

1. 2D 1280x1024 85 hz is pretty sharp on my monitor. As it's a 19" CRT with a 60Hz 1600x1200 I don't use that resolution
2. driver control panel- I like NVIDIA's dc panel. It's much better than their previous tab for every feature control panel
3. DVD playback. Haven't had a single issue with NVDVD, except the OEM version doesn't have many of the features of the full version
4. Coolbits and the Temperature sensor on the 5600 make easy overclocking capabilities. Even right after stress testing benchmarks it never went above 60C ("safe temperature 134") max detected overclock
is 345/545 (5/9%)
 
LeStoffer said:
Totally off topic, but how has your experience with the FX5600 been? Have you been toying around with the CineFX implementation?

What do you mean by CineFX implementation? ;)

In my experience, it's a decent DX8 card for it's price.

For DX9 it's crap, very-very far away from R(V)300 cards in both features and speed.

Where are the high precision textures?
Where are the high precision render targets?
Where are the DX9 vertex formats?
Where's the gamma converting blt?
Where's the MET support? (not to speak about MRT)
(I forgot to check SRGB texture support, but I doubt it has that.)
Also executing 2 pixel shader ops/cycle is way too slow.

I feel like nVidia is holding back the progress ... again.
 
Hyp-X said:
What do you mean by CineFX implementation? ;)

In my experience, it's a decent DX8 card for it's price.

For DX9 it's crap, very-very far away from R(V)300 cards in both features and speed.

Where are the high precision textures?
Where are the high precision render targets?
Where are the DX9 vertex formats?
Where's the gamma converting blt?
Where's the MET support? (not to speak about MRT)
(I forgot to check SRGB texture support, but I doubt it has that.)
Also executing 2 pixel shader ops/cycle is way too slow.

I feel like nVidia is holding back the progress ... again.

Interesting view because I get the impression that a lot of the coders over at for example the opengl.org are very satisfied with the FX line. But that's OpenGL and you're talking about DX9, so that might explain some... ;)

Anyway, I was just starting to wonder how the coders feel about the CineFX (sorry - now I said it again! ;) ) now that the products are finally shipping.
 
Back
Top