GTA V on PC

I think Rockstar really fucked up not having the pre-order available on Steam just after the announcement. There's just a page with a video and a picture with the usual blurb. Sure they're going to sell a lot but take advantage of the hype from e3 and announcement?
 
I'm seriously considering having a new desktop built for current and upcoming games. BF4, GTA V, Witcher 3, etc.

I won't need to run games higher than 1080p. Wondering if a card using the upcoming mid-range Maxwell (GM104) will be enough to run GTAV on Ultra at 60fps.

Or should I hold out a lot longer for a Big Maxwell on 20nm (late 2015?) that fully supports DX12 in hardware?

Not saying midrange GM104 will not support all DX12 features, but I don't think anyone knows for certain, one way or another right now.

re:

Tamasi explained that DirectX 12 will introduce a set of new features in addition to the lower-level abstraction, and those features will require new hardware.

the release of DirectX 12 should echo that of previous major DirectX versions: full support for the new API will only be available with a new generation of graphics hardware.

Source: Techreport.com DirectX 12 will also add new features for next-gen GPUs

Plus, Windows 9 is on the horizon.

Obviously GTA V will not need DX12 or Win 9, but I'm not thinking in terms of just one game.

I know what has been said forever when it comes to PC gaming, that one can wait (and wait) forever for new hardware to come along. However with some major inflection points coming up (20nm, DX12, Win9), I need some advice for what's coming in the mid-term, say 12-18 months.

As far as Nvidia's Pascal, that's way too far off to be thinking about in mid 2014. At the same time, I don't feel like investing in something Kepler based. Maxwell seems like the best bet.

I had no problem skipping GTA V on 360 / PS3, but it's gonna awful difficult not to buy the PS4 version when I'll have to spend some significant money on a new PC.
 
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GM104/204 should do that at 1080p. And you can bet it will be fine on DX12 support. NVIDIA has always exposed as much functionality in its cards as possible even if the cards don't officially support a given D3D feature level. Their D3D10 cards exposed D3D10.1 features through NV API, and almost all of the D3D11.1 and all of the 11.2 features are usable on Fermi/Kepler even if they don't support all of the 11.1 requirements to the letter. NVIDIA won't let that be an issue.
 
looking at the huge userbase of DX 11, i dont think game developer will release exclusive DX12 games.
so by that time, i prefer buying old, faster, cheaper, DX 11 card than DX 12 card. (if the old stock is still available).

but thats me, a person that did not mind playing game in a mix of Low-medium-high as long as it got high FPS. Some missing visual effect is fine.
 
looking at the huge userbase of DX 11, i dont think game developer will release exclusive DX12 games.
so by that time, i prefer buying old, faster, cheaper, DX 11 card than DX 12 card. (if the old stock is still available).

but thats me, a person that did not mind playing game in a mix of Low-medium-high as long as it got high FPS. Some missing visual effect is fine.

The great thing is DX11 cards will support DX12. No need to get a card marketed as DX12.
 
The great thing is DX11 cards will support DX12. No need to get a card marketed as DX12.

Will the pre-GCN AMD hardware support DX12? They don't do Mantle so I guess not, but is there any official word?
 
The great thing is DX11 cards will support DX12. No need to get a card marketed as DX12.

They support the API, that doesn't mean they support any of the new features, they'd only get the benefits of thinner API.
Fermi/Kepler/Maxwell would be "D3D12 Feature Level 11" for example. Only possible architecture out there atm that might support full D3D12 would be GCN (possibly limited to GCN 1.1), and even that's still unknown. At minimum GCN would be "D3D12 Feature Level 11_1"
 
They support the API, that doesn't mean they support any of the new features, they'd only get the benefits of thinner API.
Fermi/Kepler/Maxwell would be "D3D12 Feature Level 11" for example. Only possible architecture out there atm that might support full D3D12 would be GCN (possibly limited to GCN 1.1), and even that's still unknown. At minimum GCN would be "D3D12 Feature Level 11_1"

From my time looking at everything, the benefit everyone is excited about as far as im aware is the thinner api. How much can conservative rasterization and new blend modes improve image quality? They are interesting but I'd guess these won't be taken advantage of for quite some time given developers only have a small % of pc users with carrds able to take advantage of this, and the Xbox One install base, but not ps4 to take advantage of these.

Will the pre-GCN AMD hardware support DX12? They don't do Mantle so I guess not, but is there any official word?
Sorry I was thinking the r9 and 6xxx and 7xxx series for amd. Forgot that the was a pre gcn dx11 series.
 
How long was it between console release and PC release for GTA4?
 
Wait what... no!

I misread your question. There is 2 months for gta 5 not 4. IIRC 4 was a good year or so after the consoles.
 
Any of you fools have this on pre-order? It's in my Steam wishlist so I can keep an eye on it; Amazon tentatively had a January shipping date if I recall correctly.

I still haven't played it yet, so I'm still excited to take a whack at it.
 
It hasn't been available for pre-order on Steam yet. I'm assuming they're milking pre-order from their own store as much as possible before making it available on Steam to purchase. Release is January 27th. The problem with the pre-order from the Rockstar Warehouse is that it doesn't mention Steam anywhere and I want to be able to add it to my Steam account, hence waiting for the Steam listing.

I have xmas Steam money waiting on my Steam account to dump onto GTAV as soon as it's possible.
 
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