Bagel seed
Veteran
Any pixel counters take a shot at this yet? Is 1080p confirmed?
Agreed. Every 3D GTA seems to have a bug/'feature' where every car is suddenly either the same model or the same group of models. You'll pull into a street and everyone is driving a Porsche or a particular intersection would be full of nothing but 4x4s. I'd love to know why it happens. Maybe the code which spawns vehicles is aware of memory pressure and gets less diverse the less resources are available, hoping the player won't notice.
According to Rockstar, all of the footage was captured on a PS4, so we're going to run with that assumption here and take a closer look, comparing the trailer with PS3 captures produced by YouTube channel GTA Series Videos, who saved us an immense amount of time by sharing their raw footage with us (check out their PS3 trailer reconstruction further on in this article).
Kicking off, perhaps the most obvious improvement concerns the sheer wealth of life added to the game. Traffic count is hugely increased and there are a wealth of NPCs compared to last-gen, transforming the city environments. More natural elements receive a significant overhaul as well: water looks more realistic, trees are almost entirely redrawn giving them a much fuller appearance while huge fields of grass have been added where once there were none. What's impressive about this is that all of this foliage now appears to react more realistically to objects and characters passing through. On top of that, Rockstar has also sought to increase the realism by introducing new wildlife, with the trailer giving the impression of richly populated environments outside of the cityscape - a new 'rural' class of NPC, if you like.
Beyond that we see plenty of models replaced and improved with higher-quality meshes. For example, the large yellow dump truck demonstrates a tremendous difference in model quality, with much rounder wheels alongside smaller details right down to modelled screws. The red vehicle shown later in the trailer doesn't appear particularly different on the surface but the quick view of the interior shows a complete transformation, with higher-resolution textures and much more detailed modelling work. Even incidental details, such as the train tracks next to the lumber yard, appear to feature more realistic geometry in conjunction with texture improvements to create a better illusion of depth.
You're wrong.Maybe I'm wrong but it doesn't look 1080p. If thats true, then its a vindication for watchdogs.
those comments on the pic are quite weird.
those comments on the pic are quite weird.
Anyone who classifies effects as DX11 and then talks as if that has any impact on what is possible on consoles cannot be taken seriously.