I can't believe anybody is bashing what is essentially three different stories woven into one. I'm wondering if the conclusion sucks or falls on its face or something because right now it's damn enthralling.
As far as not having complete access to everything from the first second, what don't you have access to? Sure, a couple weapons are locked, but the whole map is accessible.
Besides, if you want to screw around and play a game with a lame story but fun chaos, they do make Saints Row for that.
I guess I don't understand people 1) Complaining about the quality of the story and then 2) Simultaneously wishing there was no story at all and it was just a sandbox.
Seems counter intuitive to me.
I am not bashing the fact that they had the idea of interweaving stories, I just think that the story telling in video games is so bad that average ones get praised left and right. I mean, if someone like David Cage (I loved Heavy Rain, but despite its writing, not because of it) is praised for his writing, that tells it all. Don't get me wrong, the GTA V story is many, many times better than GTA IV, but nothing to write home about, IMO.
I just don't want to be bound by average stories while having a great city to explore and waiting for unlocks of guns, areas (in old GTAs), features (buying of houses etc)... Story, yes please, I lost myself in the politics of Morrowind and the small and often hidden background stories, but when certain stuff does not enthral me as much as all the others, it seems. So, yes give me a great story, but if you are not able to do so and give me nothing special then at least give me a way to ignore it all and still enjoy the features of the game.
I agree with -tkf- and I think GTA is at its best when having a, not so hidden, critique of our society (I laughed out loud of many of the radio station ads etc, very good!), snarky character comments etc.
>I really wonder, outside of playable movies like JRPGs, which games those of you who feel this story is lackluster hold up as examples of superior storytelling?
Lets say you are right, does that mean all games must have equally bad stories as it is the norm? Lets just lower our standards and accept everything as fantastic? The average video game has a writing of a B action movie and if something is very good we shout "Citizen Kane" (see Last of Us)? The best story I ever experienced in a game was Planescape: Torment and is as far removed from a playable movie as it can be (even though the amnesia angle was overused since then).
Thanks for the discussion and enjoy...