Almost right:David_South#1 said:Still what is Gran Turismo labeled as?
The Real Life Driving Simulator? (Sounds right?)
Almost right:David_South#1 said:Still what is Gran Turismo labeled as?
The Real Life Driving Simulator? (Sounds right?)
rabidrabbit said:Here is a (guite bad) image of some dash board view in GT4.
It doesn't look very playable. Could be that this is only there in GT Toyota Prius 'freebie' game.
A 'dash board' like that below, seems more likely in final GT4.
The image quality looks very good, very close to the published screenshots.
rabidrabbit said:By 'bad picture' I meant that the quality is bad, as you can hardly see much.
A check-dash button would be a good idea. View would remain clean.
But in play, it could be a little cumbersome, still better than no dashboard view at all.
By second image dash view I meant that probably the 'dash board' will still be just 'floating' meters on first person bumper view.
Hopefully Polyphony can implement unique dash boards for at least some cars .Though PP being perfectionists, I believe it is all-or-nothing
My expectations for GT4 raised +46%
Now all I need is variable time of day, and variable weather.
Well, I would say PD is on the right track. They are paying so much attention to detail, it's almost insane. I wouldn't be suprised to see full modeled dashboards in the future and I wouldn't even mind a helmet view ... as long as I am not forced to use itDavid_South#1 said:Do you have any opinions on this? If so join in and share.
Evil_Cloud said:2nd screen, down left... is that a damage model? :/
That's what I've been asking myself, the leap to next gen will propably be less noticeable (for common eye) than leap from say PSOne to PS2.zurich said:Makes you wonder what they can do to revolutionize the graphics genre next gen...
car damage = realtime deformation *pdcoderbreakingintocoldsweatofpanic*zurich said:Makes you wonder what they can do to revolutionize the graphics genre next gen...
Well yes, that would be great! My imagination just didn't stretch that farPhil said:rabidrabbit;
perhaps not in screenshots, but in motion, I expect a lot out of next gen. While the cars and tracks are already pretty good - think about what impact it would have on graphics and realism if you had the same setting with rain/wind effects blazing over the tracks. Imagine MGS2 intense rain effects in a night track such as GT3. Or weather that changes in real time along with lightning as realistic as in SH3...
I think, that was correct for a few versions, but it was also the time when PD had to ask for licenses ... now the car manufacturers ask PD to include their carszurich said:I always thought PD didn't put car damage into GT because the licensors would have their heads..?
Also nice:CVG said:Will there be any car damage in Gran Turismo 4? Surely the more realistic the game gets the more a lack of damage sticks out like a sore thumb, undermining this realism?
Kazunori: The simple answer to your question is: no. We are not planning to include any visual car damage. However, we are considering something, although we are not 100 percent sure... For instance, you saw the Grand Canyon course with the car running close to the ridges of the canyon?
If the driver messes up and misses the course, we might show the car jumping off the cliff, but we won't show it falling into pieces at the bottom. We're still considering that and we don't know how far we can go with it.
Instead of visual damage, we are considering some kind of a penalty system in which players will be penalised for trying to run corners along a wall, as they did in Gran Turismo 3 for instance. Also, pushing against opponents' cars, again seen in previous GT titles, will be penalised. We're currently trying to find the best solution.
Do you foresee a time when you will be able to include car damage in a GT game?
Kazunori: One of the reasons it would be difficult to include damage is that, because Gran Turismo is a real driving simulator, we would have to consider damage to be real. I have dome experiments, and a very high percentage - maybe 80 percent - of crashes in Gran Tursimo will cause the car to fall into pieces maybe two inches big.
Current specifications of the hardware will not allow us to represent this fully. If the specs are higher, then maybe, but then again, there are also other issues with manufacturers, licence issues and so forth, which keep us from doing this. There are many hurdles we must jump over.
It's not all manufacturers, but there is a trend generally speaking that manufacturers have become a little bit more lenient towards the direction we would like to head, in terms of allowing for damage on cars in games.
You do see that in other games - there are ways - it's just that with the range of cars we have, it's more difficult.
And he was right. The most technically impressive characteristics of that shot are its outstanding definition and smoothness, neither of which were rendered in the game. There's also a rather pronounced bitmap in that scene, Resident Turismo style. What aspects of that shot were the real hook in making it hard-to-believe for your friend... would a real GT4 screenshot still have seemed unbelievable to them?A friend of mine (a non-tech person) wouldn't believe when I told him this was from the video game