Kolgar said:Gorgeous movies! I know you can't tell 60fps or not in downloaded movies, but damn - GT4 is SMOOTH!
Kolgar
..i dont think its wrong for some to want better and better graphics as technology progress
Kolgar said:Yessir, Phil, I'm also at PVC. Have I seen you there?
Kolgar
Phil said:Kolgar said:Yessir, Phil, I'm also at PVC. Have I seen you there?
Kolgar
yep yep, should be still registered under the same name. I believe I posted for a few weeks (quite a while ago, though) before I left. Great to see you here!
Grall said:Maybe you should step away from your computer for a few moments and get into a car instead. Have a look at the ground as you fix your eyes on the surrounding traffic.
If it looks like ANYTHING other than a blur to you, I'm willing to bet the car is pretty much stationary...
" Yamauchi also admited that there's no question that players from different regions will be able to go wheel-to-wheel, but the only logitical problem behind that might be the language barrier."
"As a boradband Only-game, GT4 will allow up to six-player simultaneaouse battles on almost any course. We can't confirm at this time but rain courses may once again be limited to four players, due to hardware limitations." (<-- i was hoping for no reduction this time..)
"The game won't support Prologic II, DTRS, or any other audio formats, but it will support and internally developed virtual 3d audio format. This means we won't get 5.1 channels of engine revs, but we will get Sony's proprietary sound engine." (<--Sony's Soundforce is bleh~!!)
"Visually, the game will run in a 640X480 resolution and support a 16:9 aspect ratio. Unfortunately, there si no high-def mod, (<-- no 480p i think? ) but the tasty letterbox is enough to keep us happy"
"You may have noticed from the screen shots that GT4 does look noticeably better that the game it replaces. We can thank the revised rendering engine for that It can push about 6 million polygons. That's a few milion more that the previouse engine ."(<-- you mean GT3 pushes <4mpps??? )
While the usual fellows will want to dismiss BM and good road textures in a racing game, i rather stick to my ascertaining that they do make a difference.
chap said:While the usual fellows will want to dismiss BM and good road textures in a racing game, i rather stick to my ascertaining that they do make a difference. Those who have seen what i said in game, should know what old chappers speak off.
Fafalada said:The saddest part here though, is the fact that GT3 would suddenly become worse looking to some people because they found out that it might draw less polys then they themselves made it out to do.
Paul said:PVC(PC vs Console) is basically a huge pro Xbox + PC and anti PS2 place.
^randycat99 said:I think it is a false premise to suggest relying on "blurred-bump-mapped pavement" as an indication of high speed. Moving pavement is more like an indicator for no motion vs. motion. After 5-10 mph, the effect is pretty much tapped-out (which I would anticipate is Chap's terminal speed in a driving game, anyway). To really indicate speed, you observe the objects going by on roadside and the rapidly changing geometry of the upcoming road you will have to deal with. Oops! Bumpmaps and hi-res textures don't really have anything to with that indicator wrt to speed sensation. I guess Chap won't be so hot for driving games anymore (unless you change the genre to "sight-seeing game").
Riddlewire said:Paul said:PVC(PC vs Console) is basically a huge pro Xbox + PC and anti PS2 place.
So, you're saying it's basically the antithesis of B3D?
PS3 will be slower, because Sony must freeze the spec and design before 2003 if they want production to meet demand by 2004. I don't think IBM/Motorola will be able to surpass 2 GHZ on the processor level by that time.
GPU wise, Sony may go to ATI and pick up the next generation Radeon GPU to pair up with their CPU. Sony probably cannot go to any Japanese companies because I don't think they are capable of delivering hi-end graphics solutions as many many large Japanese firms are exiting the silicon industry.
I will buy the best console(more powerful) it doesn't ximara if is Microsoft or Sony, but I would like that the king be american. THose Japos hates our products. They are really good, but Microsoft have much more money than Sony. Let see what will come for 2005.
Un saludo. amigo.
chaphack said:" Yamauchi also admited that there's no question that players from different regions will be able to go wheel-to-wheel, but the only logitical problem behind that might be the language barrier."
"As a boradband Only-game, GT4 will allow up to six-player simultaneaouse battles on almost any course. We can't confirm at this time but rain courses may once again be limited to four players, due to hardware limitations." (<-- i was hoping for no reduction this time..)
"The game won't support Prologic II, DTRS, or any other audio formats, but it will support and internally developed virtual 3d audio format. This means we won't get 5.1 channels of engine revs, but we will get Sony's proprietary sound engine." (<--Sony's Soundforce is bleh~!!)
"Visually, the game will run in a 640X480 resolution and support a 16:9 aspect ratio. Unfortunately, there si no high-def mod, (<-- no 480p i think? ) but the tasty letterbox is enough to keep us happy"
"You may have noticed from the screen shots that GT4 does look noticeably better that the game it replaces. We can thank the revised rendering engine for that It can push about 6 million polygons. That's a few milion more that the previouse engine ."(<-- you mean GT3 pushes <4mpps??? )
hmmm...hmmm i guess audio-visual technically, GT4 might not be that hot as expected. Hoping for some kickass physics and AI..