GT4 VS REALITY

Kolgar said:
Gorgeous movies! I know you can't tell 60fps or not in downloaded movies, but damn - GT4 is SMOOTH! :D

Kolgar

^^ yeah. I just downloaded them aswell. Got to love the new york ones. The reflections on the buildings and on the cars seems definately a step up from GT3. Nice NSX too.... :D

The NY track seems to have some pop ups though, hopefully they'll be able to eliminate that before completion..

BTW; Kolgar, ever see my PM? You're from PVC, right?
 
..i dont think its wrong for some to want better and better graphics as technology progress

Chap it's (Gfx tech) is only a tool, I don't 'want' better graphics for the sake of drooling (tho it is nice) frankly if something shouldn't be there other than being the 'in' thing teh it's a waste of resources.
 
Kolgar said:
Yessir, Phil, I'm also at PVC. Have I seen you there?

Kolgar

yep yep, should be still registered under the same name. I believe I posted for a few weeks (quite a while ago, though) before I left. :D Great to see you here!
 
Phil said:
Kolgar said:
Yessir, Phil, I'm also at PVC. Have I seen you there?

Kolgar

yep yep, should be still registered under the same name. I believe I posted for a few weeks (quite a while ago, though) before I left. :D Great to see you here!

Where is PVC? I used to be a member looong time ago (Back in the Dephi-forum days), but couldn't find it sinse.
 
PVC(PC vs Console) is basically a huge pro Xbox + PC and anti PS2 place.

Pcvsconsole.com I've only posted there like twice.
 
Grall said:
Maybe you should step away from your computer for a few moments and get into a car instead. Have a look at the ground as you fix your eyes on the surrounding traffic.
If it looks like ANYTHING other than a blur to you, I'm willing to bet the car is pretty much stationary...

Maybe you should take a look at GP4 instead. The effect has a kind of blurriness - (I don't know how it's archieved - it's called "bump mapping" in the options), but it adds strongly to the feeling that you are going really fast.
 
I think it is a false premise to suggest relying on "blurred-bump-mapped pavement" as an indication of high speed. Moving pavement is more like an indicator for no motion vs. motion. After 5-10 mph, the effect is pretty much tapped-out (which I would anticipate is Chap's terminal speed in a driving game, anyway). To really indicate speed, you observe the objects going by on roadside and the rapidly changing geometry of the upcoming road you will have to deal with. Oops! Bumpmaps and hi-res textures don't really have anything to with that indicator wrt to speed sensation. I guess Chap won't be so hot for driving games anymore (unless you change the genre to "sight-seeing game").
 
While the usual fellows will want to dismiss BM and good road textures in a racing game, i rather stick to my ascertaining that they do make a difference. Those who have seen what i said in game, should know what old chappers speak off. :LOL:

ANYWAY, more info i got from another forums:

" Yamauchi also admited that there's no question that players from different regions will be able to go wheel-to-wheel, but the only logitical problem behind that might be the language barrier."

"As a boradband Only-game, GT4 will allow up to six-player simultaneaouse battles on almost any course. We can't confirm at this time but rain courses may once again be limited to four players, due to hardware limitations." (<-- :cry: i was hoping for no reduction this time..)

"The game won't support Prologic II, DTRS, or any other audio formats, but it will support and internally developed virtual 3d audio format. This means we won't get 5.1 channels of engine revs, but we will get Sony's proprietary sound engine."
(<--Sony's Soundforce is bleh~!!)

"Visually, the game will run in a 640X480 resolution and support a 16:9 aspect ratio. Unfortunately, there si no high-def mod, (<-- :( no 480p i think? ) but the tasty letterbox is enough to keep us happy"

"You may have noticed from the screen shots that GT4 does look noticeably better that the game it replaces. We can thank the revised rendering engine for that It can push about 6 million polygons. That's a few milion more that the previouse engine
."(<-- you mean GT3 pushes <4mpps??? :oops: :oops: )

hmmm...hmmm i guess audio-visual technically, GT4 might not be that hot as expected. Hoping for some kickass physics and AI..
 
While the usual fellows will want to dismiss BM and good road textures in a racing game, i rather stick to my ascertaining that they do make a difference.

who are these ppl and where do theycome from? for the record I do think that BM used 'where appropriate' and where 'objects are geometry limited' is nice. BM used for the heck of it is nothing more than techie self importance.
 
Far as I recall talking about GT3 before it was pushing more like 8. GT4 can't POSSIBLY be pushing only 6.

Though frankly it'd be more impressive if they DID, because if THAT is 6 million...! :p hehe...
 
People's view of polycounts tend to be pretty badly distorted actually, and most public expectations/estimates are much further off then most realize.
Of course confusion is only made worse by the fact that the few numbers that get released into public are usually in completely unrelated contexts and still get compared directly.

The saddest part here though, is the fact that GT3 would suddenly become worse looking to some people because they found out that it might draw less polys then they themselves made it out to do. :?
 
chap said:
While the usual fellows will want to dismiss BM and good road textures in a racing game, i rather stick to my ascertaining that they do make a difference. Those who have seen what i said in game, should know what old chappers speak off.

At least the game runs at 60 fps which will make for more speed, then bump mapping possibly would add at 30 fps (ignoring the fact that those bumpy details get lost at high speeds anyway). Also, if the best current consoles can do with bump mapping is blur out everything that lies ahead 10m infront of the car, then I'd rather have a consistent road IMO. That blur in Rallisport really gave me some headache while playing it on the bumper view...

Fafalada said:
The saddest part here though, is the fact that GT3 would suddenly become worse looking to some people because they found out that it might draw less polys then they themselves made it out to do.

So true. I am almost certain though, that I heard numbers around 7+ million pps for GT3 in various articles after the game was released. If it was way below 6, it does come to a suprise, but also makes the feat way more impressive. Then again, I remember some tracks having lots of geometry (Seattle) while others simply lacked them (Laguna S. track)...
 
randycat99 said:
I think it is a false premise to suggest relying on "blurred-bump-mapped pavement" as an indication of high speed. Moving pavement is more like an indicator for no motion vs. motion. After 5-10 mph, the effect is pretty much tapped-out (which I would anticipate is Chap's terminal speed in a driving game, anyway). To really indicate speed, you observe the objects going by on roadside and the rapidly changing geometry of the upcoming road you will have to deal with. Oops! Bumpmaps and hi-res textures don't really have anything to with that indicator wrt to speed sensation. I guess Chap won't be so hot for driving games anymore (unless you change the genre to "sight-seeing game").
^

Interesting. You know what I observe to indicate speed. You call my (subjective!!!) perception of high speed based on a detailed road a false premise. Ok. I see it was a mistake to participate in this "discussion".
 
New pics:

gt421.jpg


gt420.jpg


gt433.jpg


gt439.jpg


gt437.jpg


More: http://www.watch.impress.co.jp/game/docs/20030823/gt4s.htm#f

The lightning is :oops: and I ca see jaggies. ;)

Fredi
 
Riddlewire said:
Paul said:
PVC(PC vs Console) is basically a huge pro Xbox + PC and anti PS2 place.

So, you're saying it's basically the antithesis of B3D?
:D

KakakaaaaaCHING! :D :thumbs up: :LOL:

ANYWAY, it has always been taken that GT3 cars hover around the 5000pps mark.
 

My God that place still hasn't gone down... just entered a ps3vsxbox2 thread... and here's an example of the community you're dealing with:

PS3 will be slower, because Sony must freeze the spec and design before 2003 if they want production to meet demand by 2004. I don't think IBM/Motorola will be able to surpass 2 GHZ on the processor level by that time.

GPU wise, Sony may go to ATI and pick up the next generation Radeon GPU to pair up with their CPU. Sony probably cannot go to any Japanese companies because I don't think they are capable of delivering hi-end graphics solutions as many many large Japanese firms are exiting the silicon industry.

These people are in limbo... in terms of tech talk...

I will buy the best console(more powerful) it doesn't ximara if is Microsoft or Sony, but I would like that the king be american. THose Japos hates our products. They are really good, but Microsoft have much more money than Sony. Let see what will come for 2005.

Un saludo. amigo.

I smell some... some...
 
chaphack said:
" Yamauchi also admited that there's no question that players from different regions will be able to go wheel-to-wheel, but the only logitical problem behind that might be the language barrier."

"As a boradband Only-game, GT4 will allow up to six-player simultaneaouse battles on almost any course. We can't confirm at this time but rain courses may once again be limited to four players, due to hardware limitations." (<-- :cry: i was hoping for no reduction this time..)

"The game won't support Prologic II, DTRS, or any other audio formats, but it will support and internally developed virtual 3d audio format. This means we won't get 5.1 channels of engine revs, but we will get Sony's proprietary sound engine."
(<--Sony's Soundforce is bleh~!!)

"Visually, the game will run in a 640X480 resolution and support a 16:9 aspect ratio. Unfortunately, there si no high-def mod, (<-- :( no 480p i think? ) but the tasty letterbox is enough to keep us happy"

"You may have noticed from the screen shots that GT4 does look noticeably better that the game it replaces. We can thank the revised rendering engine for that It can push about 6 million polygons. That's a few milion more that the previouse engine
."(<-- you mean GT3 pushes <4mpps??? :oops: :oops: )

hmmm...hmmm i guess audio-visual technically, GT4 might not be that hot as expected. Hoping for some kickass physics and AI..

Chap, can you provide the link??

BTW, if GT4 doesn 6 mpps then we will have to revise XB polygon figs as PGR1/2 don't look much different... :D
 
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