GT4 on PS2 = Orgasmic!

No real gfx improvements afaics..the trailer still showed the butt ugly pasted on textures for headlights..
Oh well....at least it has online play...
 
I've heard that there aren't too many graphics improvements, but that physics engine and AI have got a massive boost.

I am also puzzled that some screens and scenes from the trailer look *massively* better than most other screens, while still not looking pre-rendered.
 
480p?
Cmon at least give us better looking pixels! Some one tell Kaz to give Mr Rubin a visit and get his 480p tools(he made it sound easy) or whatever for GT4!!! o_O o_O 480p GT4 will look very nice.
 
chaphack said:
No real gfx improvements afaics..the trailer still showed the butt ugly pasted on textures for headlights..
Oh well....at least it has online play...

Those 'butt ugly pasted textures for headlights' worked well in GT3.
In my opinion they looked more realistic than for example PGR's spotlights.

If you go out (in real world) in the city, and look at the cars driving there with lights on, the headlights aren't so bright as to project a sharply defined 'light cone' as in many lesser driving games.

Graphics in GT Concept Tokyo-Geneva were improved quite a lot compared to A-Spec. Much less shimmering in backgrounds and better lighting and reflections. GT4 at this stage looks graphically almost same, and I don't think there is even much need to improve, GT3 C graphics were already damn beautiful.

There was a picture of the new Mini in some small alleyway, the lighting in that pic was beautiful, and made me think that maybe the time of day and lighting changes (in real time) during races, that would make the game look even more realistic!

Of course there is still plenty of time to improve 'til 2004 release.
Maybe in E3 2004 we see a still some more graphical tweaks.
 
If you go out (in real world) in the city, and look at the cars driving there with lights on, the headlights aren't so bright as to project a sharply defined 'light cone' as in many lesser driving games.
That is actually true, I was observing the very same thing several days ago, thinking about games. What PGR is doing is definitely technically impressive, but not exactly accurate. Maybe it also depends on the type of the lights, I'm not sure. It's just that there really wasn't a light cone visible when I was looking.
 
Well true true. Realworld is not that coneeely smooth, i believe using PS2 vertex lighting will be more realistic. Sooooo PD, at least project some illumination on the tarmac, that would look much cool than just a crappy texture. :oops:
 
chaphack said:
Well true true. Realworld is not that coneeely smooth, i believe using PS2 vertex lighting will be more realistic. Sooooo PD, at least project some illumination on the tarmac, that would look much cool than just a crappy texture. :oops:
I guess i'm not the only person impressed by this. Well they could do that, but the vertex data would take up more memory and leave even less for the textures. PS2 reminds me of a PC with 3GHz P4 with 32MB of RAM... you know where that's going.
 
FiggyG said:
PS2 reminds me of a PC with 3GHz P4 with 32MB of RAM... you know where that's going.
x86 paradigm do not work for the PS2 architecture ... if you wanna go anywhere PS2-wise, discard x86-knowlegde/philosophy
 
marconelly! said:
I am also puzzled that some screens and scenes from the trailer look *massively* better than most other screens, while still not looking pre-rendered.

There is a video from E3 at IGN that looks amazingly good. The game borders on PR at points, I'm impressed.
 
ChryZ said:
FiggyG said:
PS2 reminds me of a PC with 3GHz P4 with 32MB of RAM... you know where that's going.
x86 paradigm do not work for the PS2 architecture ... if you wanna go anywhere PS2-wise, discard x86-knowlegde/philosophy
Yes, I'm aware of the differences, but have 4MB of video ram with such an advanced architecture is bleh.
 
FiggyG said:
Yes, I'm aware of the differences, but have 4MB of video ram with such an advanced architecture is bleh.

So then what do you call the nV2A which has onboard VRAM/cache measured in just the kB's?
 
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Replay shots yes, but I'll be damned if that doesn't look "much more improved".

The biggest initial difference you'll notice between Gran Turismo 3 and Gran Turismo 4 is the graphics. It seems as though Polyphony Digital has substantially upped the amount of trackside detail for some of the courses without sacrificing the quality of the car models. The New York City track looks especially impressive with its entire recreation of Times Square down to the MTV offices and the illuminated NASDAQ sign. The textures in this environment are especially impressive with billboards looking vibrant and crisp. It's also worth noting some of the more subtle details such as the reflective windows on store fronts and smaller objects that cast shadows out onto the track. The car models look just as good as those in Gran Turismo 3 with some subtle environmental mapping apparent on the sides of the cars, but they don't look substantially better than the car models in the previous game. The lighting is also much more defined and is successful in making the game look much more realistic.

As far as the gameplay mechanics are concerned, the driving engine just feels much tighter overall--that being said, it can be pretty unforgiving if you're new to the Gran Turismo universe. It's still incredibly easy to spinout if speed into a turn too quickly or slam on the brakes, which usually takes a few seconds off your track time while trying to straighten out the car. But if you're familiar with the driving mechanics in the Gran Turismo series, then you'll find that braking and turning are even more intertwined with each other, with both requiring precision timing and finesse to make the most efficient turns.

http://www.gamespot.com/ps2/driving/granturismo4/preview_6027869.html


Credit: Noxjon
 
Vince said:
So then what do you call the nV2A which has onboard VRAM/cache measured in just the kB's?
I call it nifty. Can the PS2 use the main memory as video mem (frame buffer, etc)? (I seriously don't know if it can) As far as I know, it's fixed. What I was implying is that the console is very limited on texture memory therefore they will have to cut the detail on something like terrain. On GT3, even going 200 MPH I could see the grainy texture going by which made me very sad :cry:

SH3 looks amazing so maybe the PS2 isn't too limited, but I'm not sold on GT4 yet. ;)
 
I couldn't agree more with LogisticX. the improvement is insane, especially considering the massive landscapes. Not even WRC2 looks this good from what I can tell, and that sais a lot already. Wow... can't imagine how the night/wet courses will look like....
 
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