zidane1strife
Banned
hmmmm... oh well....
chaphack said:No real gfx improvements afaics..the trailer still showed the butt ugly pasted on textures for headlights..
Oh well....at least it has online play...
That is actually true, I was observing the very same thing several days ago, thinking about games. What PGR is doing is definitely technically impressive, but not exactly accurate. Maybe it also depends on the type of the lights, I'm not sure. It's just that there really wasn't a light cone visible when I was looking.If you go out (in real world) in the city, and look at the cars driving there with lights on, the headlights aren't so bright as to project a sharply defined 'light cone' as in many lesser driving games.
I guess i'm not the only person impressed by this. Well they could do that, but the vertex data would take up more memory and leave even less for the textures. PS2 reminds me of a PC with 3GHz P4 with 32MB of RAM... you know where that's going.chaphack said:Well true true. Realworld is not that coneeely smooth, i believe using PS2 vertex lighting will be more realistic. Sooooo PD, at least project some illumination on the tarmac, that would look much cool than just a crappy texture.
x86 paradigm do not work for the PS2 architecture ... if you wanna go anywhere PS2-wise, discard x86-knowlegde/philosophyFiggyG said:PS2 reminds me of a PC with 3GHz P4 with 32MB of RAM... you know where that's going.
marconelly! said:I am also puzzled that some screens and scenes from the trailer look *massively* better than most other screens, while still not looking pre-rendered.
Yes, I'm aware of the differences, but have 4MB of video ram with such an advanced architecture is bleh.ChryZ said:x86 paradigm do not work for the PS2 architecture ... if you wanna go anywhere PS2-wise, discard x86-knowlegde/philosophyFiggyG said:PS2 reminds me of a PC with 3GHz P4 with 32MB of RAM... you know where that's going.
FiggyG said:Yes, I'm aware of the differences, but have 4MB of video ram with such an advanced architecture is bleh.
The biggest initial difference you'll notice between Gran Turismo 3 and Gran Turismo 4 is the graphics. It seems as though Polyphony Digital has substantially upped the amount of trackside detail for some of the courses without sacrificing the quality of the car models. The New York City track looks especially impressive with its entire recreation of Times Square down to the MTV offices and the illuminated NASDAQ sign. The textures in this environment are especially impressive with billboards looking vibrant and crisp. It's also worth noting some of the more subtle details such as the reflective windows on store fronts and smaller objects that cast shadows out onto the track. The car models look just as good as those in Gran Turismo 3 with some subtle environmental mapping apparent on the sides of the cars, but they don't look substantially better than the car models in the previous game. The lighting is also much more defined and is successful in making the game look much more realistic.
As far as the gameplay mechanics are concerned, the driving engine just feels much tighter overall--that being said, it can be pretty unforgiving if you're new to the Gran Turismo universe. It's still incredibly easy to spinout if speed into a turn too quickly or slam on the brakes, which usually takes a few seconds off your track time while trying to straighten out the car. But if you're familiar with the driving mechanics in the Gran Turismo series, then you'll find that braking and turning are even more intertwined with each other, with both requiring precision timing and finesse to make the most efficient turns.
I call it nifty. Can the PS2 use the main memory as video mem (frame buffer, etc)? (I seriously don't know if it can) As far as I know, it's fixed. What I was implying is that the console is very limited on texture memory therefore they will have to cut the detail on something like terrain. On GT3, even going 200 MPH I could see the grainy texture going by which made me very sadVince said:So then what do you call the nV2A which has onboard VRAM/cache measured in just the kB's?
Vince said:FiggyG said:Yes, I'm aware of the differences, but have 4MB of video ram with such an advanced architecture is bleh.
So then what do you call the nV2A which has onboard VRAM/cache measured in just the kB's?