FiggyG said:I call it nifty. Can the PS2 use the main memory as video mem (frame buffer, etc)? (I seriously don't know if it can).As far as I know, it's fixed. What I was implying is that the console is very limited on texture memory therefore they will have to cut the detail on something like terrain.
The PS2 can store textures in the DRDRAM, just like XBox using it's same UMA-like architecture.
The only difference is that the Framebuffer on PS2 is stored on-chip on the 4Mb of eDRAM which allows for a sustainable 48Gb/sec to feed it's 16 parallel 'pipelines'.
Why would you want anything diffrent? The Buffer is best in an onchip eDRAM pool as this and you can store textures in the DRDRAM - just as you do on XBox. I can never understand this talk against the 4Mb of the GS; criticize the architecture, not the cache.
SH3 looks amazing so maybe the PS2 isn't too limited, but I'm not sold on GT4 yet.
Question: If MS were to have announced that there will be a XBox 1.5 where the Nv2A has Mb of eDRAM - would you chastize it in the same way? Would we have to listen to such insanity against MS for implimenting what is, in it's isolated case, the better solution?
But we're off topic, back to GT4...