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Saem said:I think it'll improve over GT3 here and there in terms of physics, graphics and AI. But not a huge amount or anything like that. Probably, just further tweaked to squeeze more out of the PS2.
Because, God forbid, this is the first time a developer uses higher res screens to present it's game... Peple are playing SH3 demos as we speak and saying that the game looks just like those screens, only not *as* antialiased. Sounds familiar? It should because it's been the gospel for almost every single game in the past two years.
marconelly! said:Well, I guess you have really forgot how GT3 looks. Even on that pic - with the most boring looking track imaginable, it still looks fantastic.
Btw, you would be amazed how boring looking actual photos of that same track would look (it's a real track).
Chap, even GT3 had road glare. Obviously you need the sun to be positioned at the right angle for that to occur.
DeathKnight said:Nice renders. Bring on the game screens![]()
Echarin said:DeathKnight said:Nice renders. Bring on the game screens![]()
Why? Why!? Why is it so hard to believe that they're in game screens?
CaptainHowdy said:Echarin said:DeathKnight said:Nice renders. Bring on the game screens![]()
Why? Why!? Why is it so hard to believe that they're in game screens?
because first off, its not from a legitimate source, secondly, it clearly states on one of the shots THE MAKING OF GT4, which insinuates its not the game, its the test photos taken to make the game, thirdly, because that amount of smoothness is not possible, even with the best anti-aliasing in the world, at anything less than 1600x1280(which I might add the PS2 is not capable of either)
LogisticX said:Heh, so either the screens are pre-rendered, or they look exactly like GT3![]()
There are other magazines that have received CD with those pics but have been instructed not to publish them before the E3. So it's about as legitimate as it gets. CD is marked with description that the pics are 'high res screens' not 'renders' or anything.because first off, its not from a legitimate source
OMG, not a single developer has EVER done that. Where were you when they released screens of RS3, or those from Halo 2? Those were, as far as I remember also in much higher res than the game actually will render. But that's OK, the same thing has been going on for two years or more. Devs just keep releasing high res screens that use in-game engine. How many times will that have to be said before people start accepting it?thirdly, because that amount of smoothness is not possible, even with the best anti-aliasing in the world, at anything less than 1600x1280(which I might add the PS2 is not capable of either)
Pixelated, as this one will be? That is one bold prediction coming from someone who's been making other bold assessments of PS2 hardware being uncapable of DPL2 and progressive scan in Burnout 2?YOU Have forgotten what GT3 looks like, it looks great, but its pixelated as hell, as this one will be.
Would you... care to point out which is the 'reference photo' of those two, and what exactly do you mean by 'reference photo'someone posted reference photos thinking they were game shots
I think, the main reason why so many areDevs just keep releasing high res screens that use in-game engine.
I can tell you right away - I WILL be disappointed if it looks just like GT3:C. If they at least implement really good image filtering (maybe pro scan support), mipmapping, etc. that would be OK with me.You cant blame some who felt disappointed when the GT:C comparison came up.