GT4 on PS2 = Orgasmic!

I think it'll improve over GT3 here and there in terms of physics, graphics and AI. But not a huge amount or anything like that. Probably, just further tweaked to squeeze more out of the PS2.
 
Saem said:
I think it'll improve over GT3 here and there in terms of physics, graphics and AI. But not a huge amount or anything like that. Probably, just further tweaked to squeeze more out of the PS2.

Yes I agree. That's why I'm not blown away by the pics.
 
gt4vsgtc.jpg

gt4vsgtc.jpg


I hate to say this but i think those who jumped on the scans need to get off the usual P:oops:S train for awhile...

I think what makes those scans look so good, is the high level of antialiasing and the smooth color gradient, the blur from the scanning helps too.

Oh well, heres hoping GT4 will at least run at 480p with better filtering. :oops:
 
Well, with more than 1000 cars it's clear they're not going to be redoing all the car models, the new ones should better showcase the improvements, even that one if you look in the door and under the headlight seems to have higher rez textures, and the rubber area of the wheel seems to look better... and judging from the warehouse shot, they geometry/performance increase is substantial.

I expect some of the old tracks to receive some improvements too, but where will see the real improvements we'll be in the new ones, provided they're on an interesting location.

In any case the real improvement should be in IQ, first party sony titles have improved quite some in that department.
PS: The cars in GT:C look better than the ones in GT3.(at least that is what they say...)
Because, God forbid, this is the first time a developer uses higher res screens to present it's game... Peple are playing SH3 demos as we speak and saying that the game looks just like those screens, only not *as* antialiased. Sounds familiar? It should because it's been the gospel for almost every single game in the past two years.

Indeed, after playing it I must say it does look incredible indeed. What amazes me is that although it's IQ is not perfect, within several camera angles ranges, it does indeed look nigh perfect... Sad it is developers don't limit the range of the camera in order to keep IQ at its best....

But still it is quite amazing indeed, textures and effects are quite better than other efforts in the ps2, including primal(whom some said it did not surpass.). That is to say that while primal's IQ is slightly better, in all other areas geometry/effects/textures Sh3 surpasses it.

EDITEDii
 
marconelly! said:
Well, I guess you have really forgot how GT3 looks. Even on that pic - with the most boring looking track imaginable, it still looks fantastic.

Btw, you would be amazed how boring looking actual photos of that same track would look (it's a real track).

Chap, even GT3 had road glare. Obviously you need the sun to be positioned at the right angle for that to occur.

I am talking about the second set of screens you posted, it clearly says right on one of them THE MAKING OF GT4. its a photo, the car in the garage, is a out of engine render, the PS2 is not capable of that, hell the XBox isnt capable, YOU Have forgotten what GT3 looks like, it looks great, but its pixelated as hell, as this one will be.
 
Heh, so either the screens are pre-rendered, or they look exactly like GT3 :LOL:

That's odd...seems like no matter what, there is not going to be a point of satisfaction with the look.

As for PCENGINE, you're right, the cars in GT3 and the ones seen here are not of considerable improvement, but really, that's not hard to understand since they look pretty close to reality in GT3 in the first place. There are subtle additions of better implemented soft-shadowing (at least I think) and whatnot. But yeah, its not going to be a massive improvement...we're still in the same generation anyway.

But in GT3, I noticed that with tracks like Seattle and the night/wet tracks, there was considerably more visual flair than when compared the the tracks that made the transition from the previous titles. Hopefully this is the area that GT4 will improve in as well (merely visually speaking).


I'm hoping for better AI and collision action/reaction, even if there is no actual damage.
 
Echarin said:
DeathKnight said:
Nice renders. Bring on the game screens ;)

Why? Why!? Why is it so hard to believe that they're in game screens?

because first off, its not from a legitimate source, secondly, it clearly states on one of the shots THE MAKING OF GT4, which insinuates its not the game, its the test photos taken to make the game, thirdly, because that amount of smoothness is not possible, even with the best anti-aliasing in the world, at anything less than 1600x1280(which I might add the PS2 is not capable of either)
 
CaptainHowdy said:
Echarin said:
DeathKnight said:
Nice renders. Bring on the game screens ;)

Why? Why!? Why is it so hard to believe that they're in game screens?

because first off, its not from a legitimate source, secondly, it clearly states on one of the shots THE MAKING OF GT4, which insinuates its not the game, its the test photos taken to make the game, thirdly, because that amount of smoothness is not possible, even with the best anti-aliasing in the world, at anything less than 1600x1280(which I might add the PS2 is not capable of either)

First of all it says Making Gran Turismo 4, not making of. Second: That pic where it says Making Gran Turismo 4 is not a photograph. It is so easy to see! See that sign behind the car that says "Grand Canyon - Tuweep"? Explain the polygon edges on top. Explain why the tree to the far left doesn't look completely real...... I could go on.

And as for the smoothness: They used a really high resolution screenshot (taken off a monitor I'd guess, not a TV). It's a scan. Scans fool the eye.... something like that.

Well, I guess I'll be laughing when we get some official screens, and you'll be crying, because I was right all along. :devilish: :LOL: 8)
 
echarin, I think Chap actually beat me to what I was getting at.. someone posted reference photos thinking they were game shots.. chap posted both together.
 
LogisticX said:
Heh, so either the screens are pre-rendered, or they look exactly like GT3 :LOL:

Apearently consistency isn't necessary when the forces of internal bias are at the wheel.
 
Hehe, yeah, what is it - prerendered or same as GT3?

Anyways, picture that Gek (at GA forum) compared to GT3:Concept (which btw. already has improved gfx over GT3) is one of the least impressive in this bunch and is clearly not using the same engine as that used in pictures with the car racing by the leafless trees, with Viper parked at the warehouse or the Corvette running by the building. Those three pics have cars that look markedly better than anything I've seen in GT3. Pic he compared and the pic with the blue car on the left look about what you'd see in GT3 though.

What puzzles me is which of the two engines is actually being used for GT4. I guess we'll see the answer at E3.

because first off, its not from a legitimate source
There are other magazines that have received CD with those pics but have been instructed not to publish them before the E3. So it's about as legitimate as it gets. CD is marked with description that the pics are 'high res screens' not 'renders' or anything.

thirdly, because that amount of smoothness is not possible, even with the best anti-aliasing in the world, at anything less than 1600x1280(which I might add the PS2 is not capable of either)
OMG, not a single developer has EVER done that. Where were you when they released screens of RS3, or those from Halo 2? Those were, as far as I remember also in much higher res than the game actually will render. But that's OK, the same thing has been going on for two years or more. Devs just keep releasing high res screens that use in-game engine. How many times will that have to be said before people start accepting it?

YOU Have forgotten what GT3 looks like, it looks great, but its pixelated as hell, as this one will be.
Pixelated, as this one will be? That is one bold prediction coming from someone who's been making other bold assessments of PS2 hardware being uncapable of DPL2 and progressive scan in Burnout 2? :LOL:

If you consider resolution 640x448 'pixelated', then just about every console game in existence is pixelated. GT3 is not much different than others in that regard. Obviously, it will not look as AA-ed as these screens are, but you can complain about that for every single announced game in the past two years.

someone posted reference photos thinking they were game shots
Would you... care to point out which is the 'reference photo' of those two, and what exactly do you mean by 'reference photo'
 
I guess there is a reason why you have the so many GT:C games. It is for PD to tweak and upgrade the game engine! They act as betas to be sold at a price!

I wont be surprised if GT4 looks like the latest GT:C games! I seriously doubt all the 25% PA hype talk and i have to say, dont expect some sort of gfx "jump" in GT4.

Devs just keep releasing high res screens that use in-game engine.
I think, the main reason why so many are :oops: :oops: :oops: over the GT4 scans(IT HAS THE ps2 GFX LEAP 'o' f@ith!!), is because of how perfect the image look. You cant blame some who felt disappointed when the GT:C comparison came up.

As for 480p, i certainly hope GT4 has that(possibly the only noticeable gfx "jump"..), cause didnt Faf said that having p.scan for an intensive game, you might have to cutdown to 30fps?
 
You cant blame some who felt disappointed when the GT:C comparison came up.
I can tell you right away - I WILL be disappointed if it looks just like GT3:C. If they at least implement really good image filtering (maybe pro scan support), mipmapping, etc. that would be OK with me.

BUT if they really make it to look like you can see on those three pictures with Viper, Corvette and EVO on the wet/snowy surface, I'll be astounded. Cars in those three pics look just amazing compared to what we have out right now.
 
Well, if anything, years of Sony-ing has taught me not to keep my hopes high for them. :p

Let's see how GT4 will turn out at E3. It be good, it be bad. In any case, maybe it will be the time when everyone starts to understand poor old chap better. :oops: :oops: :oops:
 
Holy cow, Chap... I feel like you must have felt like a complete tool at one point in your life (probably because you bought all the 'PS2 can do Star Wars' internet hype at the face value) to have so much reservation and bitterness now. I guess I'm the exact opposite, as all I was hearing was 'PS2 is total crap' from the Dreamcast fans (that I owned before PS2) and then, when I saw Ico, MGS2, GT3 on it, I was in complete awe. Ever since then, some of the best games I've played - ever - have been on that console.

Btw, GT4 will be what the series always was - cool looking, excellent driving game with tons of cars, and this time an online option to boot. GT3 delivered more than one could think, especially seeing how much better it looks compared to those early demos they showed from the PS2 unveiling. I see no reason why GT4 would fail to deliver once again. Personally, I may be disappointed if it looks exactly the same, but the things they are including will make it a better *game*, regardless of that.
 
I`m really hoping for improved AI, since the original lacked in that department, other than that, I`m completely in awe. Of course, as long as something terrible happened and GT4 isn`t running at 60fps. :)
 
Im just hoping for more European cars... although the Lancer Evo is my baby, I'd still like to have an M3 and Jetta in the garage :)
 
Back
Top