GT4 on PS2 = Orgasmic!

Marc, can you get rid of the big scans, or at least link them? It is screwing up the forums. :p

Realtime(in game model)? Possible.
EVO%20VIII.jpg



Realtime(in game model)? Hmmm...
Warehouse.jpg
 
Well, it's easier to get fooled in videos because you pay more attention to the motion than to details. In it's replays, GT3 can easily fool anyone for a second and pass of for a car commercial at it's best moments on the night/wet track.

However, on the screens you can easily tell minute details and something always looks wrong. However, the cars in the two screens you just posted, or that yellow corvette look so good one could easily confuse them for photos (and I not only actually did so, but I'm still not convinced they are not pre-rendered - at least on the Corvette screen, the background is a clear telltale it's realtime)

As for the canyon, i think it is more great choice of usage rather than anything else.
You can have all the technology in the world, if you don't have top tier artists, you are screwed. And that is *exactly* where PD excels.
 
I wish everything IS realtime, really i do. Time for good gfx on PS2. ;)

Now if that warehouse shot is indeed in game, then color me impress! The smooth looking car(WOWZAEE if that is what you get in races) looks as good as any Xbox racer, while the background complexity reminds me of a certain Resident Evil 4 shot.

But until we get real PD shot, the ghost of PSHype is holding me back. :oops:
 
I'm pretty sure PS2 using all it's resources could render that warehouse scene since it's enclosed. However it's not going to be that clean ie aliasing ;)

Funny I don't see any aliasing anywhere and I don't think it's because they're scans. Remember those highres SH3 shots? :LOL:

Also that wideangle shot of the canyon replay looks like it's using a 2D bitmap as the background.
 
The smooth looking car(WOWZAEE if that is what you get in races) looks as good as any Xbox racer,
Heh, the only game that I can see even starts to compare in car models to this, is PGR2 - and I have to see both in motion to tell which one looks better.

PGR1 Corvette:
city.jpg


GT4 Corvette:
Corvette.jpg


I mean, PGR cars are no slouch by any stretch of imagination but this makes them look like N64 models.

Funny I don't see any aliasing anywhere and I don't think it's because they're scans. Remember those highres SH3 shots?
Because, God forbid, this is the first time a developer uses higher res screens to present it's game... Peple are playing SH3 demos as we speak and saying that the game looks just like those screens, only not *as* antialiased. Sounds familiar? It should because it's been the gospel for almost every single game in the past two years.

Also that wideangle shot of the canyon replay looks like it's using a 2D bitmap as the background.
2D bitmap, low poly model with realistic textures - who cares, it looks amazing, and it's not like you will ever get to see it upclose.
 
Dude thanks for picking the worse PGR shot on the net for comparison :rolleyes:

I think when PD said GT3 was only using 25% of the PS2's power they were exaggerating and these pics shows it ;)
 
Find me a better corvette shot. I picked it up from GA GT4 thread where it was posted by certified Xbox / PGR fan, where he complained about buildings in the background (valid complaint, btw, I don't like them much either)

I think when PD said GT3 was only using 25% of the PS2's power they were exaggerating and these pics shows it
Even if they didn't exaggerating - take a look at PGR - it used 4x as much polygons (ratio 25% - 100%) for it's cars, and they sure as hell didn't looked 4x better than cars in GT3.
 
Find me a better corvette shot. I picked it up from GA GT4 thread where it was posted by certified Xbox / PGR fan, where he complained about buildings in the background (valid complaint, btw, I don't like them much either)

Nah gotta go watch Xmen2 ;)

I'll let our boy chap find a good pic for you.

Oh has anyone noticed that the pic with the 5 cars looks the least impressive, looks exactly like GT3 ;)
 
the pic with the 5 cars looks the least impressive, looks exactly like GT3

Background does look ..... ahem eh...
Maybe it is just the scans, but the cars and track kind of lack the spazzy glitter of say, Apex...
 
Well, I guess you have really forgot how GT3 looks. Even on that pic - with the most boring looking track imaginable, it still looks fantastic.

Btw, you would be amazed how boring looking actual photos of that same track would look (it's a real track).

Chap, even GT3 had road glare. Obviously you need the sun to be positioned at the right angle for that to occur.
 
:LOL: :rolleyes:



First of all PCENGINE, that shot that chap posted is "least impressive" because the track portion that is displayed isn't as focal as the other pics and as well there are only the back ends of the cars being displayed in the first place.

The funny thing is that even if you look at the backs of the cars, they still reveal a lot of subtle shadow and efficient polygonal design that stays more true to life, rather than overdone nature that most other developers try to display just get people 'wowing' right away.

The observation is funny, but not for your reasons.
 
I hope you are aware, those pics are MAKING GT4, not game screenshots.
they look like photographs because they ARE photographs..
even on an Xbox racer you will see the pixels.
 
they look like photographs because they ARE photographs.

Not all the screens display for me, but the one that displayed, those are too flat to be real photograps. I am used to seen car photos in magazines, etc, those aren't photographs.

I think those are rendered shots using in game resources, like the movie from GT3, the quality of these shots are about the same as those movies.
 
LogisticX said:
:LOL: :rolleyes:



First of all PCENGINE, that shot that chap posted is "least impressive" because the track portion that is displayed isn't as focal as the other pics and as well there are only the back ends of the cars being displayed in the first place.

The funny thing is that even if you look at the backs of the cars, they still reveal a lot of subtle shadow and efficient polygonal design that stays more true to life, rather than overdone nature that most other developers try to display just get people 'wowing' right away.

The observation is funny, but not for your reasons.

I disagree and you're acting as though I can't tell the difference between DOF effects and the back of cars. It's obvious, doesn't take a genius to figure that out. ;) It looks exactly like GT3. My guess is that with 5 cars onscreen some detail will have to be lost somewhere else ;)

I think what some people are trying to imply is that it looks like a major improvement over GT3, but it isn't with regards to graphics. Seems like people just don't want to believe it looks exactly like GT3. GT3 looks good. It's ok to admit that GT4 looks exactly like GT3. Go back and look at high quality GT3 shots and just be honest with yourself.
 
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