You can have all the technology in the world, if you don't have top tier artists, you are screwed. And that is *exactly* where PD excels.As for the canyon, i think it is more great choice of usage rather than anything else.
Heh, the only game that I can see even starts to compare in car models to this, is PGR2 - and I have to see both in motion to tell which one looks better.The smooth looking car(WOWZAEE if that is what you get in races) looks as good as any Xbox racer,
Because, God forbid, this is the first time a developer uses higher res screens to present it's game... Peple are playing SH3 demos as we speak and saying that the game looks just like those screens, only not *as* antialiased. Sounds familiar? It should because it's been the gospel for almost every single game in the past two years.Funny I don't see any aliasing anywhere and I don't think it's because they're scans. Remember those highres SH3 shots?
2D bitmap, low poly model with realistic textures - who cares, it looks amazing, and it's not like you will ever get to see it upclose.Also that wideangle shot of the canyon replay looks like it's using a 2D bitmap as the background.
Even if they didn't exaggerating - take a look at PGR - it used 4x as much polygons (ratio 25% - 100%) for it's cars, and they sure as hell didn't looked 4x better than cars in GT3.I think when PD said GT3 was only using 25% of the PS2's power they were exaggerating and these pics shows it
Find me a better corvette shot. I picked it up from GA GT4 thread where it was posted by certified Xbox / PGR fan, where he complained about buildings in the background (valid complaint, btw, I don't like them much either)
the pic with the 5 cars looks the least impressive, looks exactly like GT3
they look like photographs because they ARE photographs.
LogisticX said:
First of all PCENGINE, that shot that chap posted is "least impressive" because the track portion that is displayed isn't as focal as the other pics and as well there are only the back ends of the cars being displayed in the first place.
The funny thing is that even if you look at the backs of the cars, they still reveal a lot of subtle shadow and efficient polygonal design that stays more true to life, rather than overdone nature that most other developers try to display just get people 'wowing' right away.
The observation is funny, but not for your reasons.