From this generation i expect mostly scripted stuff for destructive environments.I wonder to what extent.
I mean either pre-directed explosions/collapses without any interaction on your side or scripted/fixed blow-ups/collapses who get activated when you shoot some predefined spots of the scenery , like those in Full Auto.
But i dont have any crazy dreams for massive destructive environments where i will be able to randomly change the morphology of the map and open new roots , esspecially for games like GRAW who have to render whole urban areas.
BTW some times i read interviews where the developers try to land the crazy expectations of gamers , like this one with a developer of COD3.:smile:
Just how destructible are the environments? Are you going to be tearing down walls to make a new path?
Jeremy Luyties: It's mainly cover points. We'd love to blow up the whole damn world but it gets pretty expensive on the processor. So it's going to be crates, boxes, cover, and elements like that.
Why specifically Battlefield ?Bad_Boy said:That Battlefield bad company game is probably what I'm looking most forward to with destructive environments right now.