I can't see Sony limiting PS exclusives graphically for the sake of making games work on PC, especially as there's currently loads of PS games that still aren't on PC and the ones that do take a number of years to get ported giving PC chance to catch up with RT hardware availability.
MS release all games on PC so by default all of their games will need to have a raster and RT path.
At some point, all games will have RT hardware as a minimum requirement on PC and I can see that happening within the next 3-4 years.
There is more RT-capable hardware on the PC side than there are total PS5's. Probably equal to all current gen consoles.
PC is more restrictive as a platform in enabling games to be "pure RT no raster" (though some kind of rasterisation is required in order to determine which rays to trace). This is because the penetration of RT in PC is lower than the 100% of PS5 and PS5 Pro consoles - whenever it is that Sony chooses to loosen PS5 from the PS4 shackles...
Its the other way around, the consoles are weak in RT, around 2060S in that department, no DLSS (or intel) equalivent either. Going full-on ray tracing on the consoles or designing games totally around it isnt going to happen on your PS5. Maybe the PS6 or the PS5 Pro if that ever comes. but then the PS5 vanilla owners are left in the dust.
Microsoft are at a higher risk of having to include Raster+RT pipe in their exclusives because of PC than Sony are.
There being non RT options on PC right now is the whole point of what I wrote.
The consoles are holding back things back for the pc currently, not the other way around. Singular platform vs platform, theres actually more RT capable hw out there than consoles.
I dont see MS being at a disadvantage in any way.
It took RTX 2yrs and 3 months to hit 20 million installed, PS5 did that in 1yr and 7 months, with massive hardware shortages.
But comparing RTX GPU's sold is pointless due to mining, there was one guy on tiktok who had over 1000 RTX's GPU in his mining farm, people aren't buying 1000's of PS5's for use in mining farms.
Saying Nvidia reported 20 million RTX GPU's sold is irrelevant, what is relevant is how many of those RTX GPU's ended up in actual gaming PC's to play games on, because it isn't 20 million.
If a developer makes a PS5 exclusive they know that 100% of their potential customer base has hardware RT capable GPU, the same can not be said for PC and it'll likely take years before that to ring true for PC.
Those numbers, if i remember correctly, where counting RTX dGPUs sold, not RTX equiped laptops. The numbers are higher. Miners.... what about scalpers for your ps5 platform? there have been reports on scalpers having thousands of PS5s, whom dont get sold due to scalped prices.
True next generational games are expected 2023/2024 if were lucky, at that point in time RT capable has been around in the pc space for about 7 years. Thats a full-classic console generation.
A publisher of a game on PC can't ignore the billions of GTX 1060s, 1070s and 1080s
The PC market will transition to exclusive "pure RT, no raster" more slowly...
A publisher cant ignore the billions of PS4's, PS3's and PS2's either.
A problem Sony exclusives won't have because:
1. Their games don't release day and date on PC
2. They don't port every game to PC