Finally, my last posting on my time with the lovely Nintendo Van Tour folks. I saved the best, or at least one of the best, for last. Here’s my thoughts on my short time with GoldenEye: Rogue Agent DS.
One of the ways I get so much news to post everyday is because I obsessively read other websites and forums, so I noticed all of the skepticism yesterday about my saying that GoldenEye DS would change the face of portable gaming. I realize the console wasn’t much to write home about, but I was really astounded at how well the DS version by EA’s Tiburon studio works. The thing that really makes this game is that it uses the sort of control layout first introduced in the Metroid Prime Hunters Demo. The top screen shows the action and the bottom screen is mostly made up of a radar screen with some buttons displayed in the corners. To aim you touch your stylus to the center of the screen and move it around. To walk you use your D-Pad and to shoot you use a shoulder button. This sounds like an impossibly complicated system to master, but I found it fairly easy to handle while standing and perfect while resting the DS on my lap or a table. The sensitivity of the touch screen made aiming an act of skill rather than button mashing. A minute or two into the game I was pulling off head shots (Which kills someone instantly.) from across the room. To use secondary weapons, like a grenade, you just touch a picture on the screen. To use your synthetic eye abilities or switch weapons, you do the same.
This is the first time I’ve ever played a first-person shooter on a portable and felt like I was getting the real experience. I can’t tell you how much I hate games that cut out the up and down look or make the whole thing auto-aim, what’s the point? And while the touch-screen controls may sound a little goofy, once you play for a few minutes, you’ll never be able to play a portable shooter any other way.
Beyond the amazingly precise aiming system, the game had a lot of other cool features as well. For instance, you can pistol-whip the crap out of people. Ten minutes into playing the game, I was finding it hard to decide whether I wanted to cap someone from across the room with a headshot or pistol-whip them senseless and grab them as a human shield. That’s right, the game includes hostage taking and all of the bullet-shielding, body tossing fun that goes along with it. You can also dual-wield and shoot things to blow them up. The game includes several mini-games for hacking into equipment and decoding security locks using the touch screen. The best part, for me at least, is that GoldenEye will support up to 7-person multiplayer battles in modes like Showdown, Team Showdown, Domination and Tug-of-War. That’s just going to be too much fun.
The game’s graphics were fair to decent, nothing fantastic, but also nothing to detract from the over-the-top mechanics either. It was funny, I played the game for 10 minutes or so, making my way through an entire level, and then stopped, telling the Nintendo Reps that I really shouldn’t play anymore because I would be there all day. They laughed and we started talking and before I knew it I was playing the damn game again. I finally had to hand the DS to them, so I could listen to what they were saying to me.
I stand by my claim; I really think anyone who plays this game (It comes out in June.) is going to think it’s the best portable first-person shooter they’ve ever played. It’s the only one I’ve ever seen that allows you to actual aim in a way that works and that seems to notice where you shoot a person, rewarding more damage for head-shots then, say, shooting someone in the foot.