God Of War Ascension PS3

New info sounds good besides the once again variable frame-rate...I hated that in GoW3. :/

Also the SP will be a no show at E3? that's disappointing.
The variable frame rate didn't bother me much at all though I do prefer sticking to a constant 30fps just so they can pump out every last drop of juice of Cell.
They also never actually confirmed SP will be a no show at E3 so there's still hope. To only show MP would be very anti dramatic for a GOW E3 demo.
 
The variable frame rate didn't bother me much at all though I do prefer sticking to a constant 30fps just so they can pump out every last drop of juice of Cell.
They also never actually confirmed SP will be a no show at E3 so there's still hope. To only show MP would be very anti dramatic for a GOW E3 demo.

As long as they can't maintain the 60fps most of the time and especially at combat I don't see the point in having a variable frame-rate, going from 35fps to 50-60fps in a matter of seconds is really annoying IMO...plus as you already said a locked 30fps will also help them improve the graphics even more.

Hopefully we'll see some SP gameplay at E3, I really want to see what improvements they made on their engine.
 
This is one game where I don't want them to slow down to 30fps. I'd rather have the 45-60 of GoW3.

GoW3 was one of the very few games where my wife wanted to watch all the way through, even though she hated Kratos, the art was just stunning.
 
I don't understand the complain about the variable fps... a lot of game target how 60 fps have the same issue on console, even on 360 (in the chaotic scene BLOPS & MW3 drops pretty close to GOW 3 from what I have seen in DF analysis), but no one seem to complain about it.
 
The variable frame rate didn't bother me much at all though I do prefer sticking to a constant 30fps just so they can pump out every last drop of juice of Cell.

Have you tried playing the 2009 (?) GOWIII E3 demo? That was pretty much 30 fps. How did you think the gameplay compares to the final 40-60 fps end product?
 
Have you tried playing the 2009 (?) GOWIII E3 demo? That was pretty much 30 fps. How did you think the gameplay compares to the final 40-60 fps end product?
I know the question isn't for me, but I can't make sense of the question. Can someone help me with this?

Also, the GOW3 E3 demo just dipped down to 30fps, but it was nowhere near a constant 30fps, AFAIK.
 
I don't understand the complain about the variable fps... a lot of game target how 60 fps have the same issue on console, even on 360 (in the chaotic scene BLOPS & MW3 drops pretty close to GOW 3 from what I have seen in DF analysis), but no one seem to complain about it.

What's difficult to understand? I don't like the variable frame-rate in GoW3 because it's dips are very frequent and almost never maintains 50-60fps in combat - hell combat in the game is almost always hovering around 35-45fps that's why I said I see no point in having a variable frame-rate.

Also I don't see how anyone can compare GoW3 with MW3 360 and even MW3 PS3, MW3 on both systems maintains a much higher frame-rate throughout the game with some dips to 40-48fps at the most crazy moments (which are almost always scripted events and you have no control of your character) and in fact in some of them the frame-rate is surprisingly very close to 60fps even on the PS3.

http://www.youtube.com/watch?v=kYnydQ4t0aU

http://www.youtube.com/watch?v=a6tA-AqC0rA
 
Have you tried playing the 2009 (?) GOWIII E3 demo? That was pretty much 30 fps. How did you think the gameplay compares to the final 40-60 fps end product?
I hardly remember how the E3 demo felt like but the final product definitely feels smoother.
 
What's difficult to understand? I don't like the variable frame-rate in GoW3 because it's dips are very frequent and almost never maintains 50-60fps in combat - hell combat in the game is almost always hovering around 35-45fps that's why I said I see no point in having a variable frame-rate.

Also I don't see how anyone can compare GoW3 with MW3 360 and even MW3 PS3, MW3 on both systems maintains a much higher frame-rate throughout the game with some dips to 40-48fps at the most crazy moments (which are almost always scripted events and you have no control of your character) and in fact in some of them the frame-rate is surprisingly very close to 60fps even on the PS3.

http://www.youtube.com/watch?v=kYnydQ4t0aU

http://www.youtube.com/watch?v=a6tA-AqC0rA
Of course, that video isn't the final product's framerate, as the article says. Also, combat in GOW3 has more combat elements (more sophisticated animation, models, etc) at a similar framerate as MW3 with only 4 combatants (going by the framerate video you provided).

I guess the point, in the end, is who needs an extra 10 to 15 fps in combat? Am I right?

EDIT: The video looks like the exact same one from the March article; which, supposedly, uses the review copy.
 
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Of course, that video isn't the final product's framerate, as the article says. Also, combat in GOW3 has more combat elements (more sophisticated animation, models, etc) at a similar framerate as MW3 with only 4 combatants (going by the framerate video you provided).

I guess the point, in the end, is who needs an extra 10 to 15 fps in combat? Am I right?

The GoW3 video I provided is from the final build (from the making of video of DF) and not from the demo and in that MW3 video is easy to tell that frame-rate stays most of the time at 60fps (unlike GoW3) with smaller and less frequent drops so I don't see how these two games have similar frame-rate.

And yes I do think that the extra 10-15fps don't help the combat but instead the highly variable frame-rate in places only make things more difficult (at least for me) for split second and precise moves like parrying so yeah steady 30fps all the time will be better also for the gameplay IMO.

Anyway we're already too off-topic so I'll stop this here.
 
And yes I do think that the extra 10-15fps don't help the combat but instead the highly variable frame-rate in places only make things more difficult (at least for me) for split second and precise moves like parrying so yeah steady 30fps all the time will be better also for the gameplay IMO.

Anyway we're already too off-topic so I'll stop this here.

Why is this off-topic? Should this be in the GOW3 thread instead? Anyway, have you tried to compare the GOW3 demo to the final product? That is pretty close to 30 fps, so that should give a good comparision to ~30 fps versus ~45 fps GOW.

Also, when you go lower fps, the latency of input and game output (for example enemy punches) increases so it is not possible to have as tight parrying windows as you have at 60 fps.
 
Pulling off a proper parrying move in Heavenly Sword is definitely trickier. There are two sorts of parries in that game after all. One simply deflects enemy weapons and opens them up for attacks (rather wide window), the other is an instant kill and takes quite a bit of practice and enemy reading skills to pull off. Works just fine despite the framerate though. Dante's Inferno's parry feels basically identical (just like everything in Dante's Inferno does). No idea about the other too, but DMC 4 in particular puts a lot more emphasis on frame specific timing and technicality.
 
What's difficult to understand? I don't like the variable frame-rate in GoW3 because it's dips are very frequent and almost never maintains 50-60fps in combat - hell combat in the game is almost always hovering around 35-45fps that's why I said I see no point in having a variable frame-rate.

Also I don't see how anyone can compare GoW3 with MW3 360 and even MW3 PS3, MW3 on both systems maintains a much higher frame-rate throughout the game with some dips to 40-48fps at the most crazy moments (which are almost always scripted events and you have no control of your character) and in fact in some of them the frame-rate is surprisingly very close to 60fps even on the PS3.

http://www.youtube.com/watch?v=kYnydQ4t0aU

http://www.youtube.com/watch?v=a6tA-AqC0rA
Well my misunderstanding was just an expression of circumstance, it's incredible how easy is became to irritate someone in a forum :???:,...:???: I just said console are full of game with variable fps, especially at 60, I rarely see locked 60 fps game even on 360 (a part Dante's inferno & a bunch of exceptions) & even the last COD prove how difficult is to maintain that when the things become complicated (the area with a lot of buffer effects give problem even on 360, to be pedantic, it's not only matter of scripted event...); you talking with a person is very sensible with fps problem, so here the reason of my surprise when I'm reading so much moaning about GOW 3 combat because the dips of 10 fps is it ordinary administration in a 60 fps game console... to be pedantic, GOW 3 change more its fps in reason of the area complexity than to combat situations, you can see it searching on youtube ps360 user fps analysis.
 
Pulling off a proper parrying move in Heavenly Sword is definitely trickier. There are two sorts of parries in that game after all. One simply deflects enemy weapons and opens them up for attacks (rather wide window), the other is an instant kill and takes quite a bit of practice and enemy reading skills to pull off. Works just fine despite the framerate though. Dante's Inferno's parry feels basically identical (just like everything in Dante's Inferno does). No idea about the other too, but DMC 4 in particular puts a lot more emphasis on frame specific timing and technicality.

I always thought it was really difficult to parry in HS. It definitely feels easier in GOW3 (or maybe I have become better.....).
 
It is more difficult. Like I said: much smaller window. Feels very gratifying once you manage to chain parry after parry after parry though.
 
What's difficult to understand? I don't like the variable frame-rate in GoW3 because it's dips are very frequent and almost never maintains 50-60fps in combat - hell combat in the game is almost always hovering around 35-45fps that's why I said I see no point in having a variable frame-rate.

I sincerely wonder if the framerate dips you are noticing are not also related to the "slow-motion" fighting combos that are often part of the framerate dips you are mentioning. Irregardless, I am glad they are sticking to the same style like in GoW3 - anything less would be a complete disappointment and a step back IMO. This game needs 60fps, even if it is only remained during 70% of the time (that 70% being the walking around, platforming, puzzle solving, getting from A to B, and most parts of the battles you encounter).
 
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