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little summarized infos from todd pappy
New info sounds good besides the once again variable frame-rate...I hated that in GoW3. :/
Also the SP will be a no show at E3? that's disappointing.
little summarized infos from todd pappy
The variable frame rate didn't bother me much at all though I do prefer sticking to a constant 30fps just so they can pump out every last drop of juice of Cell.New info sounds good besides the once again variable frame-rate...I hated that in GoW3. :/
Also the SP will be a no show at E3? that's disappointing.
The variable frame rate didn't bother me much at all though I do prefer sticking to a constant 30fps just so they can pump out every last drop of juice of Cell.
They also never actually confirmed SP will be a no show at E3 so there's still hope. To only show MP would be very anti dramatic for a GOW E3 demo.
The variable frame rate didn't bother me much at all though I do prefer sticking to a constant 30fps just so they can pump out every last drop of juice of Cell.
I know the question isn't for me, but I can't make sense of the question. Can someone help me with this?Have you tried playing the 2009 (?) GOWIII E3 demo? That was pretty much 30 fps. How did you think the gameplay compares to the final 40-60 fps end product?
I don't understand the complain about the variable fps... a lot of game target how 60 fps have the same issue on console, even on 360 (in the chaotic scene BLOPS & MW3 drops pretty close to GOW 3 from what I have seen in DF analysis), but no one seem to complain about it.
I hardly remember how the E3 demo felt like but the final product definitely feels smoother.Have you tried playing the 2009 (?) GOWIII E3 demo? That was pretty much 30 fps. How did you think the gameplay compares to the final 40-60 fps end product?
Of course, that video isn't the final product's framerate, as the article says. Also, combat in GOW3 has more combat elements (more sophisticated animation, models, etc) at a similar framerate as MW3 with only 4 combatants (going by the framerate video you provided).What's difficult to understand? I don't like the variable frame-rate in GoW3 because it's dips are very frequent and almost never maintains 50-60fps in combat - hell combat in the game is almost always hovering around 35-45fps that's why I said I see no point in having a variable frame-rate.
Also I don't see how anyone can compare GoW3 with MW3 360 and even MW3 PS3, MW3 on both systems maintains a much higher frame-rate throughout the game with some dips to 40-48fps at the most crazy moments (which are almost always scripted events and you have no control of your character) and in fact in some of them the frame-rate is surprisingly very close to 60fps even on the PS3.
http://www.youtube.com/watch?v=kYnydQ4t0aU
http://www.youtube.com/watch?v=a6tA-AqC0rA
Of course, that video isn't the final product's framerate, as the article says. Also, combat in GOW3 has more combat elements (more sophisticated animation, models, etc) at a similar framerate as MW3 with only 4 combatants (going by the framerate video you provided).
I guess the point, in the end, is who needs an extra 10 to 15 fps in combat? Am I right?
And yes I do think that the extra 10-15fps don't help the combat but instead the highly variable frame-rate in places only make things more difficult (at least for me) for split second and precise moves like parrying so yeah steady 30fps all the time will be better also for the gameplay IMO.
Anyway we're already too off-topic so I'll stop this here.
The parrying window in GOW is huge anyway.
Well my misunderstanding was just an expression of circumstance, it's incredible how easy is became to irritate someone in a forum ,... I just said console are full of game with variable fps, especially at 60, I rarely see locked 60 fps game even on 360 (a part Dante's inferno & a bunch of exceptions) & even the last COD prove how difficult is to maintain that when the things become complicated (the area with a lot of buffer effects give problem even on 360, to be pedantic, it's not only matter of scripted event...); you talking with a person is very sensible with fps problem, so here the reason of my surprise when I'm reading so much moaning about GOW 3 combat because the dips of 10 fps is it ordinary administration in a 60 fps game console... to be pedantic, GOW 3 change more its fps in reason of the area complexity than to combat situations, you can see it searching on youtube ps360 user fps analysis.What's difficult to understand? I don't like the variable frame-rate in GoW3 because it's dips are very frequent and almost never maintains 50-60fps in combat - hell combat in the game is almost always hovering around 35-45fps that's why I said I see no point in having a variable frame-rate.
Also I don't see how anyone can compare GoW3 with MW3 360 and even MW3 PS3, MW3 on both systems maintains a much higher frame-rate throughout the game with some dips to 40-48fps at the most crazy moments (which are almost always scripted events and you have no control of your character) and in fact in some of them the frame-rate is surprisingly very close to 60fps even on the PS3.
http://www.youtube.com/watch?v=kYnydQ4t0aU
http://www.youtube.com/watch?v=a6tA-AqC0rA
Pulling off a proper parrying move in Heavenly Sword is definitely trickier. There are two sorts of parries in that game after all. One simply deflects enemy weapons and opens them up for attacks (rather wide window), the other is an instant kill and takes quite a bit of practice and enemy reading skills to pull off. Works just fine despite the framerate though. Dante's Inferno's parry feels basically identical (just like everything in Dante's Inferno does). No idea about the other too, but DMC 4 in particular puts a lot more emphasis on frame specific timing and technicality.
What's difficult to understand? I don't like the variable frame-rate in GoW3 because it's dips are very frequent and almost never maintains 50-60fps in combat - hell combat in the game is almost always hovering around 35-45fps that's why I said I see no point in having a variable frame-rate.