But if you pick one platform as your lead, implying you're putting the majority, however slight, of your effort into it, shouldn't you expect the results to be at least equal to the secondary platforms?
The graphical differences may not be a deal breaker for most people, but the differences are very striking when looking at those screenshots. There was quite a bit of talk leading up to release that seemed to imply the PS3 version would be "better."
I think there are too many variables involved to really say a "lead" platform should be better (or equal).
For instance, if the development studio has a small team, limited resources, and suffers from multiple publishing deals gone sour, then perhaps that could hinder their ability to create a product that is equal across all platforms.
It is entirely possible that Terminal Reality, while a good studio, isn't capable of creating the same game on both platforms, be it technical ability (which I doubt) or budget (which I think is the root problem here).
Now, I'm just "guessing", but I'd say the situation was more like this:
o Terminal Reality starts their Next Gen Ghostbusters project on 360
o Terminal Reality picks up a publishing deal with Activision (starts dev on PS3)
o Finds that working w/PS3 and then moving to 360 works better than working on 360 and then moving to PS3 (note: This does not mean PS3 would be the better product).
It is entirely possible that they devoted more people to the PS3 development because it ultimately sped up the development process (since it would be easy to adapt that to 360). Again, this doesn't mean that the PS3 version would be best.
Now while some of their statements can be interpreted many ways, I think it's best to just take them at face value instead of digging into them.
If they say their engine works great on PS3, then that's all they've said. They haven't said it looks better, or runs better, on PS3.
If they say that their engine could potentially do more on PS3 for moving objects, then that's all they've said. They havne't said the texture resolution would be higher, or it would be better visually.
Again, even with the points that RobertR1 posted, Terminal Reality never
ever stated that the PS3 version was their "lead SKU" (which is a silly term IMO, too broad) or that the PS3 version would be better, equal, etc.
All they said was that their engine worked well on the PS3 (which is to say it ran w/out much modification because their engine can scale to different hardware types) and that they were impressed with some of the things the engine could do on that hardware.
So, I still think people are making too much out of this (way too much) and taking a lot of things ridiculously out of context. While it makes for good dicussion, I think it's somewhat misguided (and also contains a lot of misinformation).