Ghostbuster discussion - PS3's low quality and why Sony are publishing it.

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Angry Mod : For whatever reason people can't just start a thread themselves and instead insist on talking OT in the IQ analysis thread, but for once I'm feeling benevolent and instead of deleting the posts, have moved here, the right place, for people to talk about poor quality PS3 version and how that may have impacted the business decisions of all parties involved.

There is nothing wrong with MazingerDUDE's analysis of Ghostbusters. I mean, the difference is night and day and I have retail code for both. It's the worst cross-platform development I think I've seen in ages... like time-warping back to 2006.

Which makes me so surprised that Sony were willing to pay for a European timed exclusive.

Is the game so engaging that the graphics are easy to overlook?

Regards,
SB
 
Big IP is worth it. They're already doing ads of "exclusive to PS3" in Europe.

Its obviously seen as a big title at Sony, the European deal is that they're actually going so far as to publish the game themselves and slap their logo on the box. You'd have thought they could have spared a few engineers to help get the game in some kind of shippable state since its such a big IP (and exclusive in Europe) and its not like they haven't have done the same with key titles in the past (GTA4 being one big example). Surely they'd have been privvy to the state of the game on PS3 with the publishing contract and the usual licensing process? Maybe they found out too late in the game and didn't want to delay the launch with the Bluray release set to hit at the same time?
 
Its obviously seen as a big title at Sony, the European deal is that they're actually going so far as to publish the game themselves and slap their logo on the box. You'd have thought they could have spared a few engineers to help get the game in some kind of shippable state since its such a big IP (and exclusive in Europe) and its not like they haven't have done the same with key titles in the past (GTA4 being one big example). Surely they'd have been privvy to the state of the game on PS3 with the publishing contract and the usual licensing process? Maybe they found out too late in the game and didn't want to delay the launch with the Bluray release set to hit at the same time?

Not enough time. Game had to release with the Blu-ray.
 
I know this is a Thread regarding the discussion of Image Quality but as a PS3 owner I must admit this is a low regarding the conversation about Ghostbusters :cry:
 
There's a thought at the back of my head that one other possible explanation is that Sony bought the exclusive so that there would be no direct comparisons between the PS3 and X360 versions in Europe.

But even I find that a bit far fetched, as people could easily look up reviews of the US version. But it's still hard to get that niggling thought out of my head.

Regards,
SB
 
Question -

When do we all expect to hear any official comments from either Sony or Terminal Reality regarding 1) The PR bull we were told that the developers are going to push the PS3 cause its the lead build and 2) Why Sony are Publishing a game (timed exclsuive or not) that is obviously an inferior port.
 
Question -

I have no clue exactly how the PS3 graphics differ from the 360/PC, someone wanna clue the less knowledgeable about us in? Give us a thumbnail real quick? :???:
 
Question -

I have no clue exactly how the PS3 graphics differ from the 360/PC, someone wanna clue the less knowledgeable about us in? Give us a thumbnail real quick? :???:

Prepare for the lulz.....(thanks grandmaster)

360 Pic 1
360 Pic 2
PS3 Pic 1
PS3 Pic 2

What a disaster this is. This is an impressive foot in mouth job by the dev. I wonder how much of their boasting had to do with pressure from the exclusive contract.
 
Question -

When do we all expect to hear any official comments from either Sony or Terminal Reality regarding 1) The PR bull we were told that the developers are going to push the PS3 cause its the lead build and 2) Why Sony are Publishing a game (timed exclsuive or not) that is obviously an inferior port.

I don't think the developers ever said that the PS3 was the lead SKU. That was just extrapolated by forum goers because they are absolutely infatuated with "superior" verisons, as opposed to controller preference, friends lists, or online services (you know, the stuff that actually matters).

Anyway, I specifically remember the developer saying that they were focusing on PS3. That in no way suggests it was the lead platform. In fact, as far as I'm concerned, it tells more that the 360 version was probably easier to work with, and the larger portion of their team was working on the PS3 version to get it working. That doesn't make it the "lead" platform. Too many people throw around that stupid buzz word in an attempt to establish their expectations.

That said, it looked like the PS3 version was using Quincunx AA, which may be cause for the softer image and textures (similar to RE5). I actually haven't had a chance to play it myself, so I don't know for sure.

I also know they had to sacrifice some special effects on the PS3 version, but that's not really a deal breaker to me. So long as the game is still playable and runs at a stable frame rate, then I honestly don't see what any of the fuss is about. To me an inferior port is one that has massive slowdown, unacceptable load times, significant visual downgrade (think Splinter Cell: Double Agent) etc.

This game doesn't look to have any of those issues. Is the 360 version "better"? Yes, it is visually better, however, most reports I've seen say they run w/the same frame rate, and both suffer from screen tearing.

Prepare for the lulz.....(thanks grandmaster)

360 Pic 1
360 Pic 2
PS3 Pic 1
PS3 Pic 2

What a disaster this is. This is an impressive foot in mouth job by the dev. I wonder how much of their boasting had to do with pressure from the exclusive contract.

If you can find me a quote from the developers that we can all agree is "boasting", then I'll give you the benefit of the doubt. I don't think you will.

Unless of course you're talking about the statements they made regarding their development experience on all the consoles, which happened long before Sony snatched up the publishing rights for EU.

If I remember right, they said that "if we were developing only on PS3, we could have more things on screen, etc" (obviously a paraphrasing of said quote). That doesn't suggest lead platform, boasting, or superior graphics. In fact, all it says is that they could have more moving objects on screen, which is a pretty solid statement, the Cell is better equipped to deal with more physics calcs, is it not?

I'm not calling you out, but really, I think you, like many others, are simply too "knee deep" in the whole "x version is superior lulz" game. I understand finding differences and dicussing them, that's completely acceptable, but fabricating things about a developer, such as statements or "lead version SKUs" is really far fetched.

draconian - You really think that Atari gave up publishing rights for this title? I ensure you that they didn't think that the game would be largely successful in Europe, and Sony got the publishing rights for a decent price, it was not "free". Nor was it a "gift" or "favor". That's a ridiculous statement.
 
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Which makes me so surprised that Sony were willing to pay for a European timed exclusive.

Is the game so engaging that the graphics are easy to overlook?

Regards,
SB

I highly doubt sony paid for this. I think the timed exclusive was just a favor given to sony since the game was such a crappy port.

Who knows? Maybe Phil felt bad for the ps3 version so decided to give sony something to brag about?
 
I don't think the developers ever said that the PS3 was the lead SKU...

Thanks for getting back to me,

I referred to the PS3 being lead build after I seen this article at PSU - LINK

Could this be true ^^ or was it all PR talk.

Mod edit : Please notice how removing 98% of the unnecessary quoting makes the pot easier to read.
 
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That said, it looked like the PS3 version was using Quincunx AA, which may be cause for the softer image and textures (similar to RE5). I actually haven't had a chance to play it myself, so I don't know for sure.
PS3 is 540p versus XB360 720p, along with visual downgrades. The developers clearly had trouble coming to terms with the PS3 hardware and have apparently dealt with it like a low-spec PC.
 
lol! this is the type of funny commentary you read on gametrailers.

Ok, bad choice of words. But the pics clearly show a suboptimal port. Has there ever been a ps3 port that lagged so behind the xbox360 version? The number of titles are very small and were mostly released during the early part of the ps3's life.
 
I don't think the developers ever said that the PS3 was the lead SKU.
...
If you can find me a quote from the developers that we can all agree is "boasting", then I'll give you the benefit of the doubt. I don't think you will.

All sorts of wrong.

The comment wasn't extrapolated. It was made directly by the PRESIDENT of the company: http://multiplayerblog.mtv.com/2008/05/02/ghostbusters-developer-prefers-working-on-ps3-first/

“We’ve found that writing for the PS3 first and then porting to the 360 and PC is a much simpler and more efficient procedure,” he concluded.

Here's another comment from the executive prodcuer: http://www.psu.com/PS3-leads-the-way-for-Ghostbusters--a006207-p0.php

“The PS3 is a more demanding system to develop on and it is what the Infernal Engine was designed to exploit from the ground up. With the multiple SPU’s it has onboard a solid multithreaded engine design can really take advantage of that and give you some amazing results.”

There's another comment somewhere out there about the PS3 doing double the objects or some crap like that I'm sure one could find.

Mod edit : Same as 'Need 2 Know' above ;)
 
Just to be clear, I'm not saying it's acceptable for a multiplatform game to not be at least "on par" across all platforms, but obviously different teams have different capabilities and resources.

It's probably likely that TR had 360 dev kits long before PS3 dev kits (as the prototype next gen engine was created on 360, IIRC). That doesn't "excuse" them, but I don't find it disappointing if they were able to get the game up, running, and playable (even if it's visually inferior to other platforms).

I do agree that all developers should aim to have the same experience on all platforms given equal power. Both visual and performance related categories should be on par across platforms, but I also understand that this is not always possible, and ultimately developers have to do what is best for their company, even if it means making certain sacrifices to get their game up and running (stable) on all platforms to meet their ship date.

It is, afterall, a business first.
 
Ok, bad choice of words. But the pics clearly show a suboptimal port. Has there ever been a ps3 port that lagged so behind the xbox360 version? The number of titles are very small and were mostly released during the early part of the ps3's life.

So going by your logic because of a poor port, Atari out of goodwill decided to give Sony an exclusive deal in a large territory where the 360 software sells well. If anything, Sony probably got a decent deal out of it because of the publication mess the game went through and decided to jump on the chance. Free/goodwill, I don't think so.
 
All sorts of wrong.

The comment wasn't extrapolated. It was made directly by the PRESIDENT of the company: http://multiplayerblog.mtv.com/2008/05/02/ghostbusters-developer-prefers-working-on-ps3-first/



Here's another comment from the executive prodcuer: http://www.psu.com/PS3-leads-the-way-for-Ghostbusters--a006207-p0.php



There's another comment somewhere out there about the PS3 doing double the objects or some crap like that I'm sure one could find.

Mod : Same as 'Need 2 Know' above ;)

Okay, let me add to that then.

Since when does lead platform equate to "superior" version? If you write your code for one platform, and it runs, and then run that code on another platform, and it runs better, does that mean the "ported" platform is now your lead platform?

Now, I can't comment on their actual development process, none of us can, really, however, I still think that "lead platform" is too broad a term to generalize something that you cannot really quantify.

In ref to the PS3 doing double the objects, that's entirely possible. That really doesn't have an impact on texture resolution or resolution in general, does it? I'd say they probably had the engine up, ran some tests, and noticed that the PS3 could handle more on screen objects w/out slowdown. That doesn't mean they had the video memory available to them to match the 360's texture resolution.

Shifty Thanks for the info :) I hadn't had a chance to dip into the IQ threads, nor have I booted up my version (PS3). I'll comment on all that stuff once I've played it myself. While direct feed screen grabs can certainly reveal a lot of things, everyone's set up can have different results. Hopefully the lower resolution doesn't bother me too much! Thanks again bud.
 
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