http://gearheadsofwar.com/
pretty long interview conducted by his brother
on the "big" announcement and hopes for the game and its progress...multiplayer vs SP... his inspiration for the game ... growing up gaming etc.
pretty long interview conducted by his brother
on the "big" announcement and hopes for the game and its progress...multiplayer vs SP... his inspiration for the game ... growing up gaming etc.
Gearheads: What has been the single-most defining moment of your life?
Cliff: Proudly standing onstage and showing the world Gears of War at E3 this last year.
Gearheads: The release date is about 100 days away at this point. How far along is the development of the game?
Cliff: At this stage it's all about the polish and bug fixing. Play the game. Enter bugs. Is this area too hard? Too easy? Tweaking the pacing. Ammo counts. All of those bits that amount to dotting the "I's" and crossing the "T's."
Gearheads: Is the game fun yet? I mean do you want to just sit down and play it.
Cliff: It was fun at E3! So it's only become more enjoyable since then. In fact, I was showing off the e3 build recently and I found myself annoyed by the lack of polish/tweaks that weren't in that build that we've been able to implement since.