Gears of war behind the scenes

rabidrabbit said:
But in all cases, 30fps framerate do imo make the game experience much less than what it would be with 60fps, it reduces the "feeling of being there" considerably.

I must admit that I couln't imagine how horrible Tekken 5 for example would be if it was only 30fps, fighting games really need to be 60fps eventhough I don't really feel that I'm there except when I play with Devil Jin :)
 
Personally, I like 60Fps over 30. (off topic, but I am waiting for the day when studios finally begin shooting movies at 60fps so they can eliminate that darn motion studder.)

Some games just won't be able to run at 60Fps..

What developers could do, if necessary, is offer the end user the choice of either running with full res textures/FX, etc. Or allow them to scale back the detail slightly to get a higher framerate. This is done in PC games, so I don't see why MS could not allow for it to be selected from the menu of some games if that game engine supports a scalable level of detail (UEngine3, D3Engine, etc.)
 
Man, this game looks sooo good. The lightning is jaw dropping!

But there's this one thing that make me go "Lol", the Fire Effects, i cant believe that even on next gen Hardware Artist dont know how to make Fire!!! The only game to get fire right, ever, was Res4.

Regarding Framerate issues...uh whats the prob? Its only normal on early development, if the game was running at 60 FPS i would actually be all suspicious.
 
Sean*O said:
What developers could do, if necessary, is offer the end user the choice of either running with full res textures/FX, etc. Or allow them to scale back the detail slightly to get a higher framerate. This is done in PC games, so I don't see why MS could not allow for it to be selected from the menu of some games if that game engine supports a scalable level of detail (UEngine3, D3Engine, etc.)


You would have to enforce settings for online to make things fair to a certain extent.

Example: When you see Unreal Championship 2 with all its post processing effects compared to UT2004, the only reason you're getting those in UE2X is because everyone gets them (or so the developers say ;) ).
 
I'm trying to understand something, so I need a little help. If you're playing a game and it was created to play at 720p, would 30fps feel the same as 60 fps on 480i? I ask because one is progressive with all the lines going down the screen at the same time while the other is interlaced.

Can someone clear this up for me.
 
mckmas8808 said:
I'm trying to understand something, so I need a little help. If you're playing a game and it was created to play at 720p, would 30fps feel the same as 60 fps on 480i? I ask because one is progressive with all the lines going down the screen at the same time while the other is interlaced.

Can someone clear this up for me.

Nope. 720p30 will feel like 720p30 or like 480p30 or 480i30.

And 480i60 will feel like 480p60 or 480p60 or 720p60.

One is 30fps and the other is 60fps, the fact that one displays half the number of lines each frame doesnt mean anything.
 
london-boy said:
mckmas8808 said:
I'm trying to understand something, so I need a little help. If you're playing a game and it was created to play at 720p, would 30fps feel the same as 60 fps on 480i? I ask because one is progressive with all the lines going down the screen at the same time while the other is interlaced.

Can someone clear this up for me.

Nope. 720p30 will feel like 720p30 or like 480p30 or 480i30.

And 480i60 will feel like 480p60 or 480p60 or 720p60.

One is 30fps and the other is 60fps, the fact that one displays half the number of lines each frame doesnt mean anything.

The amount of lines each frames would effect image (720p>480p, 720p>720i, 720p?1080i <---people usually like one or the other) quality, the game being 30FPS or 60FPS would affect the general motion of the game (stutters and jolts around or its silky smooth).

I heard Dragon Lair for the XBox was really really nice looking (ran at 1080i) and it ran at a steady FPS (don't know if it was 30 or 60).
 
mckmas8808 said:
Oh ok thanks guys just wondering. :)

Also remember that while a fps needs high framerates along with racers some adventure games really don't need more than 30fps as long as its 30fps locked.
 
jvd said:
mckmas8808 said:
Oh ok thanks guys just wondering. :)

Also remember that while a fps needs high framerates along with racers some adventure games really don't need more than 30fps as long as its 30fps locked.

Yep. 60fps would be almost totally wasted on Silent Hill kind of games.
 
I kind of like it when there are huge particle effects going on such as explosions and the frame drops below 30 while the camera shakes... gives one of those "cinematic" moments.
 
Alstrong said:
I kind of like it when there are huge particle effects going on such as explosions and the frame drops below 30 while the camera shakes... gives one of those "cinematic" moments.

LOL...if it was intentionall yes that would be cool, but I don't think it is.....is it :?

>.>
 
most particle stuff cries for 60fps.
Since when? A lot of physics-related stuff requires 60 fps, but that's only a simulation rate. It's not uncommon for games to be locked at 30 fps but do two physics updates per frame. And even then, they wouldn't do that on PS2.

Still, people are extremely naive (or blinded by fantasy) if they think a majority or even a very high percentage of current console games run at 60 fps. People make the mistake of assuming that framerate is a measure of smoothness. Smoothness is a perceptual matter.

BTW, AFAIK, I can't recall if HD progressive scan modes even do refresh at 60 Hz (assuming confinement to HD*TV* here).
 
Here's a nice DAYTIME shot I found on Gamespot:
928234_20050602_screen001.jpg


As far as FPS goes, I think it makes a big difference. I went from playing Gran Turismo 4 to Forza and it almost hurt my eyes. The difference to me is huge, at least in games with lots of fast motion.

I definitely agree with the previous poster who said it increases the feeling of "being there". It's a hard thing to describe, but when I see a game in 60 FPS, that just increases my overall level of enjoyment with the game. It just feels nicer.
 
BlueTsunami said:
LOL...if it was intentionall yes that would be cool, but I don't think it is.....is it :?

>.>

lol

Well, it happens a lot in Otogi 1&2 with all those particles, but I don't think it was intentional. The framerate just happens to die as I smash this bad buy through a building with magic and the particles go all crazy and the screen jitters as the building gets hit. :)
 
The feeling I get from a game with rocksolid 60FPS is a feeling of just being rock steady. Its of course...more appealing to the eyes (at least to me it is)...also I get a sense of more depth in the image with higher FPS....
 
That above shot is a painting, isn't it?
At least from the video it's hard to believe a scene like that would be found running stadily in the actual game (at this stage of the build).
 
pipo said:
Yup. It's artwork. They did list it as 'screens' though... :rolleyes:

hahahahah.....makes you wonder where all the misconceptions come from....maybe sites like that propagate these type of rumors by little mistakes like that. Somwhere on the World Wide Web theres a flame war going over how REAL these screen are...and how they PWN the PS3's Killzone's made-to-spec footage :eek:
 
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