u got a link to where u heard that ?pipo said:No 60FPS. Kameo is going to be 30.
u got a link to where u heard that ?pipo said:No 60FPS. Kameo is going to be 30.
PARANOiA said:But do you honestly think every game on PS3/X360/Rev will run at 50/60fps? I'd like to say it will, but I don't see a hope in hell of it happening.
In the final game, Rare is shooting for a solid 30 frames per second, whether you're playing solo or with three other players on the same screen.
Jogi said:There should be more than enough power to do that. Most of ps2 games I own runs 50/60 fps. Now and then I'm sad when I see new PS2 games do not run 50/60 fps.
rabidrabbit said:Why >60 fps is bullshit for next gen consoles?
Edit: what he said.^rabidrabbit said:Why >60 fps is bullshit for next gen consoles?
rabidrabbit said:As the next gen consoles are trumpeted to be "HD era" they'll likely be used with high resolution progressive scan display devices, not unlike PC monitors, with higher than tube tv refresh rates.
OK, maybe I put it wrong, I should have said "at least 60fps".
london-boy said:On a monitor, 60fps is crap, but it's still the same discussion, how many people will hook consoles to monitors?
Much better to target 60fps for everyone - we already have enough "options" with resolutions and stuff - even then, we're still seeing 30fps games in the next generation so... :|
rabidrabbit said:Ok, a fixed 60fps then, no more no less
FiringSquad: You said earlier that EDRAM gives you AA for free. Is that 2xAA or 4x?
ATI: Both, and I would encourage all developers to use 4x FSAA. Well I should say there’s a slight penalty, but it’s not what you’d normally associate with 4x multisample AA. We’re at 95-99% efficiency, so it doesn’t degrade it much is what I should say, so I would encourage developers to use it. You’d be crazy not to do it.
rabidrabbit said:Don't know, maybe some people are just more sensitive to motion.