D
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I had 11 cherry tomatoes in my salad. Their lack of proportionate placement was upsetting.Don't count your tomatoes just yet. :V
I had 11 cherry tomatoes in my salad. Their lack of proportionate placement was upsetting.Don't count your tomatoes just yet. :V
An article talking with Gears 5 Technical Director, https://www.windowscentral.com/gears-5-tech-talk-interview-xbox-one-pc
Xbox One tech, PC promises, 4K ambition
Delving into the technology powering Gears 5 – and how it elevates the adventure on Xbox and PC.
"We more than doubled the simulation speed. There was a lot of CPU optimization, focused on that so that we could keep the same fidelity and player counts. We moved a lot of the systems off the CPU into the GPU," said Rayner. "We switched the physics engine, from PhysX to Havoc. Havoc is a much more performant physics engine. [...] We did a lot of graphical optimizations, a lot of it's just using the latest techniques. And then we have implemented a temporal reproduction technique."
Though I know Al and Brit and a couple others here are going to be looking at those commentary on Horde and Escape mode I'm always confused on how you guys do 50 waves. That's just incredibly long.
hahaha.I've played with them before. They just say "look at all dat juice" between each wave to motivate themselves.
Got a co-op partner?I didn't realise the release his was so close. I wasn't interested but the reviews speak for themselves. Time to revisit and finish Gears 4.