Optimised shader was still BW limited on the vastly more bw bound X1. Possibly still was to some extent on the ps4 also - just look at the enormous speedup from packing the vertex and normal data!
My logic is that I don't know and you too what is the memory allocation for the compute shader for Xbox one you decided that it is in main memory.
They never talk of any memory allocation for Xbox One on the presentation when they give intermediary result for optimization they only give a generic CPU and GPU.. They speak a little more in detail of PS4 version...
After maybe they decided to use main ram but I don't see anything about it in the document...
It is not write anywhere in the in the presentation...