GARTX: Games and Applications using RTX

Discussion in 'Rendering Technology and APIs' started by BRiT, Jan 1, 2019.

  1. pharma

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    I would imagine it would be similar to how you play now. Don't you have to choose a resolution that is available within the game video settings even though your preferred resolution might not be there?
     
  2. Davros

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    generally no both those resolutions are selectable in game the exceptions are old games that cant handle widescreen aspect ratio's and expect 4:3 or 5:4
     
  3. Malo

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    The point is that most PC games are designed to be resolution agnostic. It's a fair criticism of DLSS that you're restricted to whatever resolutions they decide are available due to having to perform training at each resolution.
     
    Shifty Geezer, Davros and BRiT like this.
  4. pharma

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    Agreed, the point is what DLSS resolutions to include is a studio/developer decision regarding their game.
    Nvidia's initial improvements on DLSS up-scaling focus on quality/performance over ground truth, but it's hard not to imagine DLSS up-scaling research is already underway on resolutions beyond what we have seen, especially since 8K monitors/TV's will become more mainstream similar to 4K hardware did.
     
  5. Malo

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    Yeah, those mean developers. Nothing to do with a technology so dependent on specific resolutions. But we can't say anything bad about Nvidia!
     
  6. pharma

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    #186 pharma, Feb 13, 2020
    Last edited: Feb 13, 2020
  7. Shifty Geezer

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    So much shiny-shiny, but the core lighting isn't any better. I wish RT was contributing more to the light realism rather than reflections.
     
  8. DavidGraham

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    Following the suggestion of @troyan, I tried out this free small game called Beyond Evolution, it's a UE4 title with support for RT shadows, reflections, and indirect shadows (same way as Control), made by one developer, it's a simple platformer game really, with nothing fancy in terms of gameplay or story.

    The game is playable maxed out @1440p30 on a 2080Ti, RT indirect shadows from the skylight practically cuts performance from 90fps to 30fps, though the developer states that it's highly experimental. Other RT effects like shadows or reflections only cost 10fps or so (combined). All RT effects look significantly better than their non RT counterparts.

    The game was created quickly in a very short amount of time according to the developer.
     
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