DavidGraham
Veteran
ah, didn't pay attention ! thought as much, those reflection were too good to be true, I thought they were RT for sure!!There are no ray-traced reflections in that video. The bit at 00:20 is real-life video footage.
ah, didn't pay attention ! thought as much, those reflection were too good to be true, I thought they were RT for sure!!There are no ray-traced reflections in that video. The bit at 00:20 is real-life video footage.
Weird! I just copy/paste from link ... I'll try changing font.Just so you know how your post looks with the dark theme
It's XenForo bug(?), where it sometimes includes formatting on pasteWeird! I just copy/paste from link ... I'll try changing font.
Edit: What worked was copying/pasting into Notepad then pasting here. This issue doesn't happen with the Beyond3D theme.
Ctrl/Cmd+Shift+V to paste without source formatting.Weird! I just copy/paste from link ... I'll try changing font.
Which includes the rich text metadata so when you paste it, you're also pasting in the color dictated from the source website.Weird! I just copy/paste from link
Yes, it does. It's just you don't notice it because the text is dark from the source website.This issue doesn't happen with the Beyond3D theme.
It's not a XenForo bug, it's a feature you want as copy/pasting rich text and formatting is what you want. It just needs to be cleaned to ensure compatibility on both themes.It's XenForo bug(?), where it sometimes includes formatting on paste
Exactly. I meant to state that "visually" the issue does not appear when using the Beyond3D theme.Yes, it does. It's just you don't notice it because the text is dark from the source website.
It doesnt' seem to work perfectly though, since for example if I copy part of my message and paste it to another part, it sometimes does include the formatting (making it hard to see on light themes since I use dark theme where the editor text is light), sometimes it doesn't.It's not a XenForo bug, it's a feature you want as copy/pasting rich text and formatting is what you want. It just needs to be cleaned to ensure compatibility on both themes.
I believe most is current done by Nvidia, though game dev's could do it in-house with appropriate hardware and training. Not sure if the process changed due to new developments, but think the studios still provide the screenshots to be trained.Question about dlss :
Ive read dlss has to be trained to work with a game, who does that training nvidia or the game dev
It seems strange that nvidia would go to the trouble of training rtx cards to work with an early access game since its going to change massively between now and release time and they are going to have to do the training all over again.I believe most is current done by Nvidia
Success!
I replaced Control's nvngx_dlss.dll file with Youngblood's file. Used 720p base, 1080p output resolution.
Youngblood's nvngx_dlss.dll
imgur a2n7KIu
Original nvngx_dlss.dll
imgur xTfIaed
Assuming game devs did the training in-house, wouldn't the update to be included in the drivers just be an algorithm? Nvidia likely has some process for studios submitting driver fixes and/or DLSS updates.I don't believe Game Devs have the ability of updating the package(s) inside the Nvidia Drivers which provide DLSS. So even if Game Devs could do it, the results would need to be shipped back to Nvidia anyways.
Since "Bright Memory" is an indie "one man shop", I wouldn't be surprised if he is involved with most of the training himself.It seems strange that nvidia would go to the trouble of training rtx cards to work with an early access game since its going to change massively between now and release time and they are going to have to do the training all over again.