GART: Games and Applications using RayTracing

Discussion in 'Rendering Technology and APIs' started by BRiT, Jan 1, 2019.

  1. PSman1700

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    CP2077 still to this day has the most impressive RT showcase i think, five impressive ray tracing features at the same time in a big modern city, in special at night.
     
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  2. pharma

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  3. Ethatron

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    Music from "Heilung", very nice. Who cares about the visuals. :)
     
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  4. Davros

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    Any news on a VR version like the first game?
     
  5. DavidGraham

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    Interestingly enough, the team responsible for this Matrix demo is the same team responsible for the StarWars Reflections demo that debuted during Turing Ray Tracing launch.

    At any rate, when the Matrix demo gets launched on PC eventually, I am sure it will run only on Turing, Ampere and RDNA2, while RDNA1 and Vega2 will be discarded entirely or get downgraded to oblivion visually. My guess is that Epic will not even bother with them, nor will AMD. Also I am postulating the 2080Ti will be faster than 6900XT when running the demo.

    And just like Metro Exodus Enhanced and Minecraft DXR, running UE5 titles with advanced visuals will require an RT capable GPU as a minimum.
     
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  6. pharma

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  7. PSman1700

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    Oh wow, all i wanted lol :p Said it before when the Q3RT launched, the first HL ray traced would be amazing. Lets hope more of these classics get these overhauls.
     
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  8. Davros

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    Just reminded me i havnt finished the zen levels in Black Mesa, now I'm thinking I should just wait until HLRT comes out
    Maybe they missed a trick adding RT to HL instead of Black Mesa
     
    #808 Davros, Jan 10, 2022
    Last edited: Jan 10, 2022
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  9. troyan

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    At GDC 2022 nVidia will talk (and introduce?) about "Kickstart RT":
    https://schedule.gdconf.com/session...start-rt-easy-open-source-ray-tracing-/885256
     
    #809 troyan, Feb 1, 2022
    Last edited: Feb 1, 2022
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  10. Krteq

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  11. pharma

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    Atomic Heart Trailer - RT & DLSS support
    February 9, 2022
     
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  12. pharma

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  13. DegustatoR

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    https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available-in-preview

    Guess this about settles whether UE5 will be using RT h/w or not...
     
    #813 DegustatoR, Feb 22, 2022
    Last edited: Feb 22, 2022
  14. PSman1700

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    The discussions where fun though ;)
     
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  15. DegustatoR

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  16. PSman1700

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    Makes quite a large difference for a rather ’small’ improvement.
     
  17. Scott_Arm

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    @DegustatoR Despite some noisy or flickering shadows in a few examples, the local shadows option looks pretty much universally better to me.
     
  18. SlmDnk

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    #818 SlmDnk, Mar 23, 2022
    Last edited: Mar 24, 2022
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  19. Remij

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  20. troyan

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