GART: Games and Applications using RayTracing

Discussion in 'Rendering Technology and APIs' started by BRiT, Jan 1, 2019.

  1. PSman1700

    PSman1700 Legend

    CP2077 still to this day has the most impressive RT showcase i think, five impressive ray tracing features at the same time in a big modern city, in special at night.
     
    Malo likes this.
  2. pharma

    pharma Veteran

    Dec 9, 2021
     
    PSman1700 and pjbliverpool like this.
  3. Ethatron

    Ethatron Regular Subscriber

    Music from "Heilung", very nice. Who cares about the visuals. :)
     
    Kaotik likes this.
  4. Davros

    Davros Legend

    Any news on a VR version like the first game?
     
  5. DavidGraham

    DavidGraham Veteran

    Interestingly enough, the team responsible for this Matrix demo is the same team responsible for the StarWars Reflections demo that debuted during Turing Ray Tracing launch.

    At any rate, when the Matrix demo gets launched on PC eventually, I am sure it will run only on Turing, Ampere and RDNA2, while RDNA1 and Vega2 will be discarded entirely or get downgraded to oblivion visually. My guess is that Epic will not even bother with them, nor will AMD. Also I am postulating the 2080Ti will be faster than 6900XT when running the demo.

    And just like Metro Exodus Enhanced and Minecraft DXR, running UE5 titles with advanced visuals will require an RT capable GPU as a minimum.
     
    PSman1700 likes this.
  6. pharma

    pharma Veteran

    January 2, 2022
     
    VitaminB6, jlippo, milk and 4 others like this.
  7. PSman1700

    PSman1700 Legend

    Oh wow, all i wanted lol :p Said it before when the Q3RT launched, the first HL ray traced would be amazing. Lets hope more of these classics get these overhauls.
     
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  8. Davros

    Davros Legend

    Just reminded me i havnt finished the zen levels in Black Mesa, now I'm thinking I should just wait until HLRT comes out
    Maybe they missed a trick adding RT to HL instead of Black Mesa
     
    Last edited: Jan 10, 2022
    PSman1700 likes this.
  9. troyan

    troyan Regular

    At GDC 2022 nVidia will talk (and introduce?) about "Kickstart RT":
    https://schedule.gdconf.com/session...start-rt-easy-open-source-ray-tracing-/885256
     
    Last edited: Feb 1, 2022
    CeeGee, jlippo, milk and 7 others like this.
  10. Krteq

    Krteq Newcomer

  11. pharma

    pharma Veteran

    Atomic Heart Trailer - RT & DLSS support
    February 9, 2022
     
    PSman1700 likes this.
  12. pharma

    pharma Veteran

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  13. DegustatoR

    DegustatoR Veteran

    https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available-in-preview

    Guess this about settles whether UE5 will be using RT h/w or not...
     
    Last edited: Feb 22, 2022
  14. PSman1700

    PSman1700 Legend

    The discussions where fun though ;)
     
    pjbliverpool likes this.
  15. DegustatoR

    DegustatoR Veteran

  16. PSman1700

    PSman1700 Legend

    Makes quite a large difference for a rather ’small’ improvement.
     
  17. Scott_Arm

    Scott_Arm Legend

    @DegustatoR Despite some noisy or flickering shadows in a few examples, the local shadows option looks pretty much universally better to me.
     
  18. SlmDnk

    SlmDnk Regular

    Last edited: Mar 24, 2022
    PSman1700 likes this.
  19. Remij

    Remij Regular

    PSman1700, pharma and Krteq like this.
  20. troyan

    troyan Regular

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