This is a screenshot from a live capture of our research path tracer.
The scene shows an animated tiger walking through a dense jungle. The jungle has 3 billion instanced triangles.
For the tiger we’ve modeled the fur with explicit geometry. Every single hair strand is a curve. This is tessellated on-the-fly to a total of 3.5 million hair segments.
The light transport is simulated with up to 30 bounces of path tracing and then denoised. This many bounces are required to get the correct shadowing and lighting deep within the fur.
Note the FPS counter in the top-left corner. This renders at slightly above 30 FPS.
The settings are 1920x1080 and rendering is done on a single NVIDIA RTX 3090 GPU.