RTXGI is a dynamic probe light system.RTX off is some of the worst lighting I've seen in a while. RTX on looks very similar to standard probe GI we have been using. Maybe I'm missing something?
Well, with probes there will always be issues with lighting mismatch depending on day time cycle conditions, scene configuration and state of objects in scene, such as trees.RTX off is some of the worst lighting I've seen in a while.
RTX off is some of the worst lighting I've seen in a while. RTX on looks very similar to standard probe GI we have been using. Maybe I'm missing something?
RTX on doesn’t look that great either. The indirect luminance and color looks off and the resolution seems low. Almost like directional ambient light of the wrong color.
Possibly the new "Infinite Scrolling Volumes" feature (uses ray tracing to constantly update the Global Illumination lighting volume around the player) still needs some fine tuning. I believe this is the first game to use it.RTX on doesn’t look that great either. The indirect luminance and color looks off and the resolution seems low. Almost like directional ambient light of the wrong color.
Glad to see UE5 is finally making proper use of HW-RT, increasing performance and fidelity at the same time compared to a software based approach.Excuse the link to our article:
https://www.eurogamer.net/articles/digitalfoundry-2021-the-matrix-ue5-demo-is-incredible
UE5 switches lumen to use hardware ray tracing for Diffuse direct, indirect, and reflections and also for Area Light shadows, while also running on console hardware. Based on the interview I had with Epic engineers, Epic find HWRT to be a good fidelity and performance fit for nanite and lumen even in a very dense urban environment and running on consoles to boot.
Only for area lights, sadly in this demo. Yeah it would help the open world up close for sure.Doing shadows through h/w RT would also be cool.
Lol ... showcase demo? I'm sure you've seen the console forum comments regarding this demo.This is the kind of showcase example RTX has needed.
Lol ... showcase demo? I'm sure you've seen the console forum comments regarding this demo.
The majority rightly find this extremely impressive.Lol ... showcase demo? I'm sure you've seen the console forum comments regarding this demo.
You meaning raytracing. RTX is an Nvidia brand moniker for raytracing and other effects limited solely to RTX GPUs.This is the kind of showcase example RTX has needed.
I meant RTX has needed a showcase with visuals this transformative.You meaning raytracing. RTX is an Nvidia brand moniker for raytracing and other effects limited solely to RTX GPUs.
RTX got it years ago with Metro Exodus. Not a demo either.I meant RTX has needed a showcase with visuals this transformative.