This Beta Weekend we are adding a major new graphics feature - NVIDIA’s RTX Global Illumination. We have a strategic partnership with NVIDIA and our busy developers have been working closely with them for the last few months to optimize Icarus’ graphics and to apply Global Illumination in ways never done before in an open-world game.
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Previously most Global Illumination has been baked or precomputed and stored in light maps or irradiance probes for a fixed level or room. Icarus, however, features large outdoor environments that can even change as a forest is chopped down or a base built. Icarus uses a new RTXGI feature called Infinite Scrolling Volumes, which uses ray tracing to constantly update the Global Illumination lighting volume around the player as they move through Icarus’ world. This effectively provides an “infinite” volume of global illumination for the player without needing a huge amount of memory to store an infinite number of lighting probes.
Icarus will be the first published game to use NVIDIA’s RTXGI Infinite Scrolling Volumes.
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For those of you with NVIDIA GeForce RTX graphics cards, Icarus takes advantage of NVIDIA DLSS to boost performance. Utilizing AI rendering technology and the dedicated Tensor Core AI processors found exclusively on GeForce RTX GPUs, DLSS provides maximum performance and uncompromised image quality.