Gamespy on N

Very good article, kudos to gamespy.

Its true on many points, that the core of gamers that will buy metroid, mario and zelda are mostly die hard nintendo fans from the NES/SNES era who grew up with these franchises, they're now in their twenties or more. Problem is they're hardcore gamers and likely have a nice job making cash, so they can also buy the competing console and the competing game like GTA, cause they likely like every genres. The problem is with the kids, and the age group of kids wanting to play violent games is constantly dropping, no longer will you hear fiascos about a 10 year old boy playing DOOM (well unless he pop out in school with a gun). Its part of the pre-teen/teen age where they sorta have to prove their maturity, that they're adults. These kids dont make much cash, even if he's interested in mario because he liked playing mario64 back when he was around 6, he'll put cash on the GTA type of game.

Like the gamespy article says, THQ totally shot themselves in the foot by creating such a large lineup of kiddy games such as rugrats, scooby doo and others, because they sold like shit, proving that gamecube being the kiddy console is simply not exactly true, the demographic of the gamecube like i said earlier, fans of NES/SNES, these guys arent kids anymore and they're VERY picky when it comes to quality, which might explain why shovelware developers like THQ are bitting the dust on gamecube, while other 3rd parties like sega are seeing their games sold quite well on the platform.

The toy-like looking of gamecube is also a problem. Normally, you would hear "who cares about the look, its about the games" well thats not exactly true. GBA SP proved this theory, a large part of the adult gamers from the mainstream thought that GBA is for kids, ever played your gameboy in a metro and look for a moment around you who is watching you in a bizarre way? GBA SP with its sleek look changed that though, it looks more of a palm than a toy. If nintendo would of designed the GC like something that would fit in someone's home theater look, i think the image would be a bit different now.

The problem is peoples want to play games they can relate to in a way, not playing a furry animal, an oversized italian midget in a mushroom kingdom. GTA, splinter cell, gateaway all have a bit of reality in them, even halo, even if its based heavily on sci-fi, you're still part of the earth's marine corps, the soldiers around you are human, behave like humans and will talk smack like humans.

I'll post problems within nintendo itself, some of their mistakes and then i'll post some positive things that nintendo has done since Satoru Iwata took the president position at NCL.

-Miyamoto. He is a problem just like he's an important asset. He controls too much of NCL, too much influence. He does not want to create games that his children wouldnt play, and since miyamoto controls pretty much what they play.. isnt that a bit of a vicious circle? Im not expecting miyamoto to go all out with a GTA type of game, he should continue to do what he's good at, its not like nintendo has to drop completely what they've been good at so far, making games for everyone. BUT, miyamoto controlling NCL's biggest studio that eats the most budget is a bit problematic. There's TONS of talented directors at EAD (to be expected with 2 decades of existence and over 200 employees), but they're at the mercy of miyamoto. They're stuck in an endless loop of mario/zelda titles, which is not even their OWN franchise, its another director's franchise. I believe that directors should stick with their franchise and let others do whatever they want, rather than shoving your ideas in their throats. Get miyamoto out of the studio manager position and let him direct games once again, let the other directors have some creativity freedom.

-Intelligent system. Highly underrated, under fund and under the radar studio from NCL. I mean, its not that they arent producing games, because they are. Its just that their stuffs is still based on the SNES' technology, aka GBA. Somehow these guys must of missed the plane when going for training at SGI on how to make 3d games back when the n64 was still a project. Seems like nintendo never bothered to train them either. They have the franchises to change nintendo's overall image when it comes to 1st party titles. Franchises such as Fire emblem with its kickass art style have a huge fanbase in japan, just never marketed correctly and never brought to the US or anything like that. Its an example of what nintendo can do for adult gamers, a serious style, yet not over the top in terms of violence. Plus its the KING of SRPG, that franchise on console + good marketing would destroy Dynasty warriors, yet nintendo does nothing with the franchise other than making SNES based sequels on the GBA and not bringing it in the US. Intelligent system is also behind Advance wars and Super metroid, so these guys rarely go for the puffy animals with big puppy eyes. They're the most "serious" studio from NCL.

-Hal labs, much like intelligent system, these guys missed the plane to SGI back in the days. I mean, Mother 3 (earthbound2) was in development for n64 for something like 4 years and then it was canned, because the studio was about to make a mass suicide ritual if they continued with it, they had tons and tons of problems by bringing the franchise to 3d. The only decent thing they've done in 3d is super smash bro on n64 and SSBM on gamecube, but a fighter in a 2d view, with so so graphics, is it really that complex?

-Racing, RPG, fighter, shooter and action, genres nintendo has to start looking for when they buy or invest in a 2nd party/3rd party developer.

-mistake, gamecube as a purple lunch box, if GBA SP is a look of things to come from Satoru Iwata, then there's a mistake already out of the way for gamecube2 ( i said IF though )

-Stubborn about online. OK, it is understandable that nintendo is not seeing a big deal about it, especially when it comes to profit. Many studios have said no to online, but nintendo cant let 3rd parties lead the way for online gamecube by themselves, PSO wont cut it, nintendo has to show that they're taking the modem add-ons a bit seriously. It doesnt need much investments, i mean they have the most mainstream franchises that could make tsunamis in the console online world, think a pokemon online RPG ala PSO, think mario kart online, Fzero online, mario golf, mario tennis online.. Its not like its risky to make these since they always have the single player to fall on. Plus these games would only require IP browsers ala quake3 at best, and since nintendo is a partner with gamespy for the networking tools, it would be quite simple to setup.

I'll post a list of positive things from nintendo that they've done since a while, sorta as if they're finally waking up (likely due to the new NCL president, changing a company that was run by yamauchi for decades likely takes time)


1- Zelda preorder deal has tremendous success.
2- Get one game free with a new gamecube deal.
3- Amazingly slick looking, heavily marketed Platinum GC.
4- Amazingly slick looking, heavily marketed and very successful GBA SP launched.
5- Much better PAL conversions and great Zelda, Metroid bundles given to Europe.
6- Zelda added to free deal in US.
7- royalty fees lowered to encourage third-party support
8- Splinter Cell - among others - pushed forth to be released at the same time as the PS2 version!
9- Namco's Soul Calibur performs brilliantly in Japan.
10- Relationship with EA strengthened that means a whole lot to people like me.
11- Metal Gear Solid GC finally mentioned.
12- Actual Nintendo officials finally recognizing how important 3rd-party support is to survive the console wars.
13- No more SMS or Mario Party ads, thank the Lord.
14- Nintendo Gamecube logo for demos, promos and stuff , appears in a less 'cute' way than earlier ads. Even Zelda ads don't have that 'cutesy' look Nintendo usually gives out.
15- 80% of future titles in store for the GC are more adult-oriented.
16- Game demos including footage to be available starting in may
17- Q fund, trying to find japanese studios with potential and getting exclusive titles
18- Shake hands with Square once again

We might aswell add the n64 mistakes that nintendo fixed by having a friendly oriented hardware, good development tools, cheaper dev kits, lower licensing fees than cartridges, less obvious bottlenecks. Things that wont make developers run away from the console.

This year's E3 will be the first nintendo show under Iwata's control, i think it could be very different, by that i mean that nintendo will show and hype more 3rd party titles then their own internal ones.


Geez, i type so much, i doubt anyone will read all that. I guess thats what happen when you finally open your heart about your worries of a company you love. I do love nintendo games, but then again, i fit in the catergory i posted above, im an hardcore gamer who grew up on NES/snes, and i have the money to own all consoles and play all titles that interest me, so its not like nintendo is gaining an important gamer by making games that i love, since im also interested in other titles on other platforms.
 
I think Nintendo has made a mistake by being over-reliant on ancient brandname characters. Even though Squaresoft series keep going and going forever (by the year 3000, we will still be playing Final Fantasy XII-II-VLDDMCX), they have different characters and villains for each installment in the series. In contrast, Nintendo seems to be hell-bent on maintaining the exact same game franchises that they had in the 1980s.

Problem is, no single brand-name character can last as a major business draw for more than a few years. From Teenage Mutant Ninja Turtles to Lara Croft to Pikachu, they all fade after several years. Mario, Link, and Samus wore out their welcome years ago. Unfortunately, it seems like Nintendo fully intends to continue making Mario and Zelda games from now until forever. IMHO, this is a huge mistake.
 
Cyborg: I normally don't say this.. but damn, long post Cy! :)

Me = doesn't have the time to read GS's article, but I can say this: I'm disappointed in the way that Nintendo gets treated by some casual gamers. Heck, it's not just Nintendo; I'm still reeling from seeing Shenmue II for $10 in the bargain bin! :cry:

I mean, yes.. the big Nintendo supporters are mostly old-school gamers who grew up on the Atari/Coleco/Intellivision/NES/SMS generation of consoles. It's not as if they're going by name-brand, though. Nintendo published some of the best games of last year (Eternal Darkness, Mario Sunshine, Animal Crossing, and Metroid Prime.. and that's just GCN) but fail to touch Microsoft's Xbox in the US. The sad part is that GameCube is failing because

A. 3rd-parties were mostly very slow to publish quality (and/or quality mature) games for the system.

B. Casual gamers saw Reason A and decided to pass over the KiddyCube for a more intriguing Xbox. (which had a comparable year.. neither console crushed the other until you factor in sales..)
 
very nice article.

The problem with the Gc is not Zelda and Mario. They are selling very well with a target well over 3M worldwide each. The problem is that if you are not interested in those games, you do not buy a GC. If you want those games, you already own a Gc. The only reason Gc may sell in the future is going to the 99$ price point, where many families start to consider buying a console.

The snes was the GC+all the 3rd parties on Sony board. All those guys went out during the N64 area. They are coming back, but the mass market is happy with its ps2. No reason for change. you need a serious flaw to move the casual gamer crowd from one system to another. Nintendo made lots of mistakes last gen, Sony has yet to make one in casual mind.
 
ie. Gamecube = Dreamcast with a little more concentration in the sales amongst the 1st party games. Sega spread their 1st party sales on DC over about three times as many titles.
 
Very nice post Cybgorg! Especially good points about Miyamoto's control over NCL... because really, if you're not a Miyamoto fan, what does Nintendo have to offer? ;) [generally speaking]
 
Paper Mario. ^_^

Which is a 2.5D game.. I didnt say that they knew absolutely NOTHING about 3d, its more like they dont have the skills sufficient enough to bring a game like fire emblem to the 3d side, it would be harder to pull off than a 2.5D mario rpg.

Zurich, im not sure if your comments were sarcastic :?:
 
Johnny Awesome said:
ie. Gamecube = Dreamcast with a little more concentration in the sales amongst the 1st party games. Sega spread their 1st party sales on DC over about three times as many titles.

Sega games has not as much success as Nintendo. The pretty bad thing with the Sega fanbase is the day the DC was discontinued, Sega said it will continue to produce DC games as long as DC games will sell a 100k minimum. 2months later, they pretty much cancelled all their projects and Shenmue2 was the last title to be published with very bad sales too.

With the N64, nintendo has proved that its games is a raison enough for a loyal base of gamers to stick whatever it happens.
 
zurich said:
Very nice post Cybgorg! Especially good points about Miyamoto's control over NCL... because really, if you're not a Miyamoto fan, what does Nintendo have to offer? ;) [generally speaking]

maybe the other exclusives ?
resident evil, super monkey ball, star wars ?

anyway ... if you are not interested in which specific content or feature a plateform offers, there is no objective reason you would choose this plateform over the others.

for the gamecube this is mainly nintendo software, where myiamoto has an important role.

but this also applies to sony and MS..

if you're not interested in xbox live and/or xbox exclusive, what does the xbox have to offer ?
 
Cyborg said:
Paper Mario. ^_^

Which is a 2.5D game.. I didnt say that they knew absolutely NOTHING about 3d, its more like they dont have the skills sufficient enough to bring a game like fire emblem to the 3d side, it would be harder to pull off than a 2.5D mario rpg.

Zurich, im not sure if your comments were sarcastic :?:

Uh uh, it isn't 2.5D.

It's full 3D.

The characters are 2D by design choice but the world is fully 3D (you have a jump button and can move left, right, toward and away from camera). The 2D characters can even rotate in 3D space.
 
Problem is, no single brand-name character can last as a major business draw for more than a few years.

Mario, Link and Samus have hit 1.000 in terms of breaking 1Million units sold IIRC since they surpassed the age of ten years. GC sales may not be what some people thought they would, but Nintendo first party titles have sold an average amount that bests the nearest competitor on any platform(even Rockstar, they had plenty of stinkers to offset GTA). They are also still ahead of the N64 in unit sales and tie in rates(in other words, the money is still rolling in so don't expect anything too drastic). Nintendo has their core fan base that they seem to have had all along. Their set top console have sold in the 30Million-45Million range all along, they need to focus on expanding their marketshare.

I like Cyborg's post but take excpetion to one point in particular-

Miyamoto. He is a problem just like he's an important asset. He controls too much of NCL, too much influence.

I'd also say he has too little influence where he is needed. It is obvious that SMS and Zelda were not under his direct care, SMS still ended up being an excellent platformer although it didn't have the Miyamoto 'wow factor. WindWaker.... well.... at least it's better then Majora's Mask, but then again so is getting smashed in the nuts with a sledge hammer ;)
 
ie. Gamecube = Dreamcast

I dont agree. 3rd party relationships on gamecube is so much stronger than dreamcast ever had. The only good 3rd party support DC got was capcom and these were mostly arcade ports.

Uh uh, it isn't 2.5D.

It's full 3D.

Nitpicky bitch :p I meant 2D view. Once again, easier to be done than a full 3D game ala Zelda or whatever.

I'd also say he has too little influence where he is needed. It is obvious that SMS and Zelda were not under his direct care

Exactly, like i said in my post, a director should stick with his franchises, he's the one that has the best idea or where its heading and whats needed. Sure, what miyamoto has been doing for the past 6 years is a good way to train young directors, but now its about time to return to his best role, director. The other directors should be able to make something new, entirely under their control and have total freedom with it, it might end up being a dud, just like it could end up being EAD's next big thing, either way, its better than an endless loop of mario/zelda. We've already got both franchises on gamecube, time to move on (but nooo, zelda next and mario 128 already planned..)
 
We may be seeing Miyamato have direct control of Mario 128. I think it's been rumored that this was his next big work for a long time.
 
Cyborg said:
Uh uh, it isn't 2.5D.

It's full 3D.

Nitpicky bitch :p I meant 2D view. Once again, easier to be done than a full 3D game ala Zelda or whatever.

Once again.

The terrain and world are fully 3D.

You don't have any camera control, but it's still 100% 3D.
 
Sigh.


maybe the other exclusives ?
resident evil, super monkey ball, star wars ?

No go on RE, SMB, or Star Wars.

anyway ... if you are not interested in which specific content or feature a plateform offers, there is no objective reason you would choose this plateform over the others.

This makes no sense. I'm not interested in Nintendos feature content... how does this mean I'm not interested in Sony or MS's? The bulk of PS2 games are 3rd party, as are Microsofts (70/30 split I believe, MS may be more 60/40). Thus, MS/Sony offer more variety.

for the gamecube this is mainly nintendo software, where myiamoto has an important role.

but this also applies to sony and MS..

There is no one man who influences any and all MS/Sony 1st party content. Does Ed Fries have his fingers in any and all MS Game Studios games (I've never seen his name in the credits for the titles I own)? Same goes for Kaz-whatshisname at SCEA.

if you're not interested in xbox live and/or xbox exclusive, what does the xbox have to offer ?

Nah uh, I didn't say I wasnt interested in Xbox Live and/or Xbox exclusive titles, don't know where you got that. I was complaining about the state of DLC - how this translates into a sweeping statement regarding all of XBL is beyond me. XBL is of particular value to me, I intend to pick up RTCW simply for its multiplayer. As for XB exclusives.. as long as they don't suck I'm game ;)

Basically, Sony/MS's ~70/~30 3rd party/1st party software split offers greater variety on their respective platforms than Nintendo does (who is more ~30/~70 I believe. I turn to the PS2 for Japanese centric titles like MGS2, SH3, ZoE, and VF, and the Xbox for more western PC flavoured games like Racers, FPSs, etc. There really isn't a place for Miyamoto in my gaming interests, which is why I have no desire to pick up a cube.

God, I did a line for line quote. Shoot me.
 
zurich said:
Sigh.


anyway ... if you are not interested in which specific content or feature a plateform offers, there is no objective reason you would choose this plateform over the others.

This makes no sense. I'm not interested in Nintendos feature content... how does this mean I'm not interested in Sony or MS's? The bulk of PS2 games are 3rd party, as are Microsofts (70/30 split I believe, MS may be more 60/40). Thus, MS/Sony offer more variety.

so these plateform offer specific content or feature that make you choose them over the GC...
the lots of 3rd party software the PS2 offers can be considered as a specific content of the PS2.

by specific content i wasn't implying 1st party. or even 2nd.
just content that doesn't appear on other consoles.

for the gamecube this is mainly nintendo software, where myiamoto has an important role.

but this also applies to sony and MS..

There is no one man who influences any and all MS/Sony 1st party content. Does Ed Fries have his fingers in any and all MS Game Studios games (I've never seen his name in the credits for the titles I own)? Same goes for Kaz-whatshisname at SCEA.

sorry i was referring to the sentence before ( if you are not interested in which specific content or feature a plateform offers, there is no objective reason you would choose this plateform over the others )

i didn't want to say there was somebody as influencial (?) at MS 1st party/2nd party or sony's as miyamoto on GC's.

and i won't say it.
 
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