Ok, I have some questions for GameSpot, but since they rarely listen, you guys will have to make do.
Let me know if you agree or not, and why.
1. The first Madden shot is supposedly taken with the same game / time settings, namely 1pm. GS then goes on to point out that the stadium appears not to cast shadows over the field in the PS3 version, but it does in the 360 version.
A few simple questions. I see a shadow in the PS3 version, running over most of the audience, and picking up a corner of the field in the far right, too. On the 360 version, there are pretty long shadows. But the game is supposed to be at 1pm. Where is the sun at this time? Almost directly above the stadium, or in a position to cast some significant shadow? Is it possible that the EA team decided to correct the shadows to match a 1pm setting more accurately? Certainly the shadows that the stadium casts matches the shadows that the player cast in the PS3 version. Or are the games in different seasons? (Summer vs Winter). Is there a setting in the PS3 version to make the game play later in the day which should give longer shadows?
My conclusion: the PS3 version more accurately represents a sunny situation at 1pm. Sure, this could be done because the PS3 can't handle 'real' shadows that run longer ... if so, then there is probably no way you can change the time of day so that the PS3 can throw longer shadows. Conspiracionists, conspire!
Next, the textures up close. The 360 shirts do seem to show some nice fine detail in the main body part of the jersey. But look at how the numbers on the shirt don't show shadows like the rest of the jersey, unlike in the PS3 version. (Also note that one editor spotted better animation in the jerseys.) There seems to be some very different techniques behind the two versions in this area, which to us, beyond3d people, is interesting. On the close up of the guy with the helmet there is something weird going on above his (from our pov) right eye though, that looks ugly on the PS3 version.
Call of Duty 3
It is amazing how similar these two are. The major difference I detect is quite simply brightness. The PS3 shots are a few notches brighter / slightly less contrast. However, the PS3 version does seem to have less aliasing. It's not much though, but it's visible. Especially telling is the 3rd shot, or other shots where you have specs of detail in the 360 version that have been filtered out in the PS3 version. It seems ironic, but this proves a point I have been making in Xbox vs PS2 screenshot comparisons, where I have felt in some cases the Xbox suffered from it's obligatory GF3 AA, which prevented the image sometimes from attaining a vibrancy that the PS2, despite its limitations, sometimes managed to achieve. I think a strong part of GT4's striking visuals comes from having very selective AA (only for blur/depth effects, and often as a blended polygon overlay).
Carbon
The ground texture definitely has more depth in the 360 version in the first shot. In the first driving shot, however, it almost seems the other way around, with the headlight cones on the tarmac looking better too on the PS3. The last picture with the rear-view mirror is very different - completely different lighting, with overall more darkness in the PS3 version, but then again more detail in the building textures in the front of the car.
Marvel
Again, the PS3 versions are brighter, and you see this in everything - shadows are more marked/sharper too. It makes you wonder whether, using the same intensity settings, the NVIDIA's light-sources just output more than ATI's. Could that be a reason here? Also isn't Marvel 1080p on the PS3? They're using 720p for the comparisons, though.
NBA
Rather striking difference in the first shot: the player on the far right doesn't have any hair in the PS3 version.
This game also supports 1080p on the PS3, right?
Fight Night
There is too little in these pictures to work with, due to the motion blur that affects the players very differently in the screenshots, which aren't like each other enough for a meaningful comparison ...
Project 8
Probably a good decision (from an artist pov) to get more contrast in the garage, as you're looking from a dark area into a bright area. It only works if it is intentional though and it tones down if you get out of the garage. They definitely skimped on those floor textures in the last screenshot, in the PS3 version though - 360's textures are noticeably more detailed.
Tiger
Difference is too subtle for me. Mostly tiny differences in contrast. I do notice that the PS3's last shot has something like a second tree behind the first, which the 360 shot doesn't have, and both are more blurred. What gets AA / blur in both versions seems to be almost at random at times.
To be honest, after all the talk, I expected worse than what I've seen now.
But then, maybe it is my untrained eye.