Powderkeg said:
It's Nintendo against the whole world
As a games publisher, Nintendo puts out far more software than the only two other companies who would be in a place to even use the term, "2nd party." So if they say "2nd party," it's "2nd party." And the fact is, we all know what it means. Monster Games isn't owned by or in any way a subsidiary of Nintendo. They're making a game, and Nintendo is working closely with them and publishing it. Terms are defined by their use. If you want to call games like Eternal Darkness, Baten Kaitos II, Outrun II, Fable, and Final Fantasy XI to all be "1st-party games." We all know what "2nd-party" means. "I think the term is stupid because Nintendo is gay" and "This isn't a meaningful word in the gamer vocabulary" are not equivalent statements.
Without some actual Wii sales data the only thing developers can rely on is Nintendo's past performance in regards to 3rd party game sales.
Because everyone knows that advertisement, focus group testing, and changing market conditions are useless. I don't know why these idiot companies even hire analysts to try to figure out the future path of gaming when all they have to do is look at the last 2 years to predict the next 5. Seriously, you should call up some CEOs and let them know what a mistake they're making:
Phone said:
**brrrriiiiiinnngggg**
Michael Ancel: Hello? Theese eez le Ubisoft
Powderkeg: Hi, this is Powderkeg from the Beyond3D forum. I was just calling to let you know that focusing the next Rayman game on the Wii is a total mistake.
MA: But le Wii! Eet eez le future! Did you not see the E3 performahnce, le feelthy American? Magnefique! Wii est l'amor! I have no doubt le Rayman will sell like, how you Americans say, le hotcakes!
PK: No, see, Wii is GAY. I don't know if you noticed, but you need to be making the Xbox 360 the lead platform for Rayman. Because X360 is cool and has Live Arcade. And when you do, think you can port all those parallax mappifications over to the Wii? NO WAY. And then no one will want to buy it, because the X360 version has the high-dynamic normal fur shader postprocessing algorithms.
MA: But we are almost le finished! The game is magnefique, I told you! Feelthy American, why don't you leesten? This game is le anteecipated, and I believe many gamers are excited to play it on Wii. Oui?
PK: But no one buys games on the Gamecube. Didn't you see how poorly Killer7 and Spyhunter 2 did? You are doomed. There is NO good reason to focus on the Wii with any game. No one will buy it because the Xbox 360 is so KEWL!!
MA: Sacre bleu! When you put it that way...le horreur! We must cancel le Rayman for le Wii! Merci, steenking American!
I'm pretty sure that's how the call will go. You should seriously contact him right away before he bankrupts Ubisoft with his mad schemes.
If a developer were to look at the 3rd party game sales of racing sims on the Gamecube what would they find?
They'd find that, y'know, there
weren't any. I mean, there literally weren't
any racing sims. The closest we got was R: Racing Evolution, but given that the game was universally reviled across all platforms, it's not a very good data point. So yeah, the Gamecube versions of Enthusia and Apex sold pretty horribly. Like, zero copies. You know, since they didn't exist. I would have loved to have bought a racing sim for my Gamecube if someone had bothered to freaking
publish one.
What about 1st person shooters?
The only thing close to an AAA FPS released on the Cube was Timesplitters 2, which also sold highest on the Nintendo platform, IIRC. What else was there? We had EA's Bond FPS's, Medal of Honor, Call of Duty, Geist, and Red Faction II. I gues MoH and CoD do well enough to keep getting sequels. Geist and RF2 sucked, so who cares how they did? Apparently, the fact that Nightfire didn't go multiplatinum isn't stopping Ubisoft.
Well enough that Splinter Cell 4 is headed to Gamecube. Who else is there? It's not like MGS is headed to Xbox any time soon.
EA Sports did respectably well until after 2004.
There are whole genres which failed miserably on the Gamecube.
How many of them were given serious effort? Like when people are complaining about Resident Evil Zero failing to go septuple platinum, no one points out that the game was basically a snorefest with pretty graphics totally outshone by Silent Hill and Fatal Frame. Oh no, Rogue Ops tanked. Geeze, you mean to say that SRS wasn't a smash hit? It sure is weird that PN03 didn't go platinum. Can anyone tell me why Bloody Roar didn't tear up the sales charts? My opinion is that there were only a handful of games ever released on the Gamecube that failed and didn't
deserve to fail (or didn't fail across all platforms). By 2004, seems like every serious gamer decided to supplement his Cube with a PS2 or Xbox, so that's why I pretty much ignore everything after that point.
What incentive does a developer have to take the risk of putting a game from one of these failed genres on the Wii exclusively, and ignoring the PS3 and 360 where these genres all have HUGE hit games?
Are you serious? I mean, in the course of this discussion, I've posted a ton of reasons. Do you actually want me to list them all again, or are you being sarcastic?
By the way, you're wrong about most PS2/PSx games being cross-platform in Japan. The PS1 library was more than twice as big as either the Saturn or N64 libraries. Same with the PS2 and the Gamecube. Possibly the Xbox, too. And you know what cross-platform meant for this generation?
Tailored for the PS2.