RancidLunchmeat said:
How so? Won't the slower CPU just slow down the game?
If the game is running at 30 FPS on the PS3 and 360, how much slower could you make it to work on the Wii, and still be enjoyable?
And it's more than the CPU, it's the full system.
Not even taking the GPU into consideration, if I am making a multiplatform game, and that game will appear on the PS3 and 360, then my game would be designed to make good use of a multicore 3.2GHZ CPU, 512MB of RAM, and at least 22.5GB/Sec memory bandwidth.
I wouldn't say it would make full use of either system, but I would expect requiring at least 80% of those specs as a bare minimum to make my game work on both systems equally. To get that game to work on the Wii I would probably have to make some significant redesigning of how the entire game works, scaling back or completely removing a lot of content. There comes a point where I would have to ask myself if the game I would end up with is the game I wanted to make, and if the extra time and effort was worth the returns.
After all, if the Wii is the second system for most people as so many like to believe then they will have access to the full game as it was intended on the PS3 or 360, why would they want to buy a cut down or heavily scaled back Wii version?
SOME game types the controller can justify the scaling. The controller does have some very interesting options for certain types of gameplay. But, there are types of gameplay which really don't make a lot of difference or a lot of sense on the Wii controller, and if the controller can't be used as a significant advantage to the gameplay then a scaled back port of a game would be nothing more than a noticably inferior version, and how well would that sell?