Teasy said:Ah I think I've misunderstood you, I thought you meant that the presentation said Wii's CPU was 6Gflops.
No, that is just the Gekko x 2,5-3.
Teasy said:Ah I think I've misunderstood you, I thought you meant that the presentation said Wii's CPU was 6Gflops.
Powderkeg said:If the game is running at 30 FPS on the PS3 and 360, how much slower could you make it to work on the Wii, and still be enjoyable?
Don't remind me! A friend refused to play anything but the GC version of Soul Calibur 2, saying he liked Link more than Heihachi, but in reality he was just teching up on that particular controller so he could actually beat me at the game! Bastard!hupfinsgack said:A lot of people, me including, found the GC controller being the best controller last gen for anything except beat'em ups.
scooby_dooby said:Pure speculation.
I see absolutely no reason to believe the majority of Wii owners will have a GC controller, especially if Nintendo has any intention of increasing it's marketshare.
Developers certainly can not assume this will be the case when porting their games.
scooby_dooby said:Pure speculation. I see absolutely no reason to believe the majority of Wii owners will have a GC controller, especially if Nintendo has any intention of increasing it's marketshare. Developers certainly can not assume this will be the case when porting their games.
fearsomepirate said:You would do things like completely remove the fancy physics engine, and that field of 500 soldiers would get reduced to 40 with a different camera angle to hide the fact there aren't as many guys there.
Also, why do people seem to think that the Wii library is going to be nothing but ports? It's not like having lots of cross-platform games is the compelling reason to buy any console. In fact, Cubewas very easy to port to...and consequently got little except cross-platform titles, meaning the machine has this reputation of "not having any good games." You should all entertain the possibility that maybe, just maybe the console will be popular enough that developers will lay down some original code. You know, kind of like how they've done with pretty much every console in history except the Gamecube. If it's worth it financially, Wii will get games. If it's not, it won't. It has very little to do with whether or not games can be easily ported from a machine 10x as powerful. Nintendo knows this, which is why they're apparently removing as many unnecessary financial hurdles as possible to developers.
darkblu said:they don't have to assume anything. they can put a small icont on the back of their game package saying 'original gc controller requred for full experience'. just like console titles have certain requirements about the free space available on the save card, so people can go to the nearest store and buy a card if they don't have one satisfying the title's requirement. or play without saving if they wish - kinda limited, though.
fearsomepirate said:You would do things like completely remove the fancy physics engine, and that field of 500 soldiers would get reduced to 40 with a different camera angle to hide the fact there aren't as many guys there.
One major question here is will devs make the most of the system? Will they be able to adapt, or will they just shoe-horn in games not suited for the system? One person with an opinion on this is Sega's VP of marketting (yeah, a marketting guy, most reliable source in the world )Powderkeg said:Games sell the system, not the other way around. For the Wii to do as well as everyone seems to want it's going to have to have a wide variety of games. Games from all genres and employing all kinds of different gameplay styles.
http://www.next-gen.biz/index.php?option=com_content&task=view&id=3481&Itemid=2He added, "Some third parties have shown a lack of imagination when dealing with this new platform. The way the Wii is being built you have to design for it. Ports and upgrades are no good. That thinking takes a little bit of creativity and not every publisher has the necessary creative people available."
Shifty Geezer said:One major question here is will devs make the most of the system? Will they be able to adapt, or will they just shoe-horn in games not suited for the system? One person with an opinion on this is Sega's VP of marketting (yeah, a marketting guy, most reliable source in the world )
http://www.next-gen.biz/index.php?option=com_content&task=view&id=3481&Itemid=2
Shifty Geezer said:One major question here is will devs make the most of the system? Will they be able to adapt, or will they just shoe-horn in games not suited for the system? One person with an opinion on this is Sega's VP of marketting (yeah, a marketting guy, most reliable source in the world )
http://www.next-gen.biz/index.php?option=com_content&task=view&id=3481&Itemid=2
Powderkeg said:The problem with doing that is then the developer and publisher have to eat the cost of all of the copies that end up returned due to the fact that they don't work
Not to many developers would take that option.
Powderkeg said:Most games will be ports, with little extra effort put into them.
darkblu said:sorry, which fact? why would they not work?
what stops the developer from popping a big flashing message onto the sceen at startup saying 'did you not read what we said on the back of the box?' and map a half-assed control scheme onto the wand?
and why would people ignore what the game requirements say
- when you buy a game that needs N blocks of free space on the mem card and you know (or subsequently discover that) your card does not have as much (i'm still to see somebody who deletes their old precious savegames, heh) you suck up with no saves for the rest of the day and on the next you go and buy a new mem card, you don't say 'screw that game, i though it was cool and really wanted to play it but now that i discovered it needs this extra mem i totally refuse to buy a memcard for it.' with controllers the decision is even simpler when you know you can use that same controller for many other games - both new and GC-legacy.
how about we wait and see? and what does it matter how many take that option? you need just a few good titles that do that successfully to tell that it worked.
fearsomepirate said:Like Tony Hawk's Downhill Jam, Sonic Wildfire, Red Steel, and Excite Truck, right? Compared to X360's library which was...1st-party titles and ports of PS2 games. Nintendo is doomed. They should go software-only. Clearly, no one is supporting them next-gen, and all they're going to get is ports.
fearsomepirate said:Excite Truck is being developed by Monster Games and published by Nintendo. That would make it "2nd party"
and would make Monster Games among those who has decided it's worth the money to develop for Wii
I could list more, and you know it. There's Elebits, Super Monkeyball, a Dragon Quest title, a Final Fantasy: Crystal Chronicles title, Trauma Center, Gundam G Breaker, and Harvest Moon, none of which look to be simply ports of any existing game. The fact is that there are more than two or three studios that see Wii as fit for more than straight ports.
Why don't you just admit that you think the Wii is lame, and the reason that you feel sure it will fail is that you personally would never develop for it?
Because the facts simply don't fit your "no one will develop anything except what they can port from other systems" claim.
Admit it's simply personal distaste for the machine and dislike of any game that doesn't feature HDR, and we'll talk about something more interesting.
I've said it before, and I'll say it again: publishers will publish games for Wii if it's going to make them money.
The launch line-up already looks strong, so if that motivates a lot of sales, developers aren't going to turn down money just because they can't use a 512x512 texture on a female fighter's codpiece.
Powderkeg said:Nothing is stopping them, but providing any controller scheme for the Wii controller does not fit the description of an alternate controller being REQUIRED.
Because I don't know ANYONE who reads the box of game consoles to look for required hardware which they might not have. It's sort of a crazy assumption console gamers make, but they tend to believe that the game will work with the console and controller that they already ahve.
Now, let's say you have a memory card, and it's blank. Nothing is saved on it. Would you still look on the box to see if an alternate memory card of a different type than the one you own is required?
Somehow I doubt you would.
These gamers will already own a controller. Why would they be looking for a requirement for a controller that they don't have?
What does it matter? It matters on how many games are made for the system and how many gamers are willing to buy the system. Your chances of success are directly related to the number of opportunities you have to succeed.
Small flaw of logic there; we can't know that for sure, only that there would be fewer PORTS.Powderkeg said:The problem is, because the Wii's differences making porting difficult that means there will be fewer games on the system.
Well, that would assume that game availability actually is lower, which is not neccessarily going to be true, given the economics of this current console generation. You also forget/overlook that game availability is not the only factor that determine which console a person is going to buy.When games sell the system having fewer games is generally bad for your system.
Guden Oden said:Small flaw of logic there; we can't know that for sure, only that there would be fewer PORTS.
Well, that would assume that game availability actually is lower, which is not neccessarily going to be true, given the economics of this current console generation. You also forget/overlook that game availability is not the only factor that determine which console a person is going to buy.
We already know the wii will be cheaper to buy, develop on and buy games for, compared to 360 and PS3. So there might be fewer ports, and the hardware will be weaker, so what. To bring up an old comparison, DS vs PSP; who da man, keg?