Vince said:Fafalada said::? :? :? :? :? :?Red is basically a typical RISC thing with instructions per second. It's a good thing to be small.
HAHA!! So I'm not the only one that noticed.
yeah, CISC is much more effective, did you know?
Vince said:Fafalada said::? :? :? :? :? :?Red is basically a typical RISC thing with instructions per second. It's a good thing to be small.
HAHA!! So I'm not the only one that noticed.
do you know that xbox dev can use only FSAA?...xbox cannot do any other form of AA(without radical perfromance hit) in software mode just like ps2,
so do you think these games do not have anti-aliasing?...then why there is a minimal amount of jaggies compared to ps2's custom AA?
friedsnake said:notAFanB said:friedsnake said:notAFanB said:these games do have FSAA...
really? proof pls.
and what about you, man?...
it was a rethorical comment. the point is I can't find the facts supporting your line of though (and I am looking....*sleep*). the best we can come to here is that neither of us know what we are talking about unless of course you are priv to some undisclosed inside source.
regarding the FSAA I do not see it in those titles I'm sorry.what I do see is some noticable aliasing (it's bleeding horrible on PGR). I don't see how this can be settled without some dev chipping in.
i guess youve never played on ps2, you look like a pc gamer, ps2 games(most of them) have much more jaggies compared to xbox games - and thats a current fact that will maybe change in the future(which i doubt)
Proteus said:friedsnake said:notAFanB said:friedsnake said:notAFanB said:these games do have FSAA...
really? proof pls.
and what about you, man?...
it was a rethorical comment. the point is I can't find the facts supporting your line of though (and I am looking....*sleep*). the best we can come to here is that neither of us know what we are talking about unless of course you are priv to some undisclosed inside source.
regarding the FSAA I do not see it in those titles I'm sorry.what I do see is some noticable aliasing (it's bleeding horrible on PGR). I don't see how this can be settled without some dev chipping in.
i guess youve never played on ps2, you look like a pc gamer, ps2 games(most of them) have much more jaggies compared to xbox games - and thats a current fact that will maybe change in the future(which i doubt)
That's because lots of them use field rendering, loads (I'd be enclined to say most, but I havn't played every XBox..) XBox games don't use FSAA, the reason they look better when compaered to their PS2 counterpart is because they don't use field rendering, and they can use a nice flicker filter.
yeah, CISC is much more effective, did you know?
so as everyone asks me....give a proof, link aso plz...some good source.
end of discussion
That's really swell and all, but how exactly does that help Risc CPUs in our consoles?yeah, CISC is much more effective, did you know?
friedsnake said:end of discussion.
Fafalada said:That's really swell and all, but how exactly does that help Risc CPUs in our consoles?yeah, CISC is much more effective, did you know?
Moreover how does that have anything to do with your original argument that low integer performance is a good thing?