but doa3 just like tekken 4 doesnt push more than 5 million polys and thats a fact.
xbox can push max. of 12 million polys at 60fps, with textures and FSAA on
Well, Microsoft was nice to include a "(anti-aliased)" next to it. What does "4.0 GPixels (anti-aliased)", mean? It's misleading. The Xbox has hardwired 4x FSAA, when this is turned on the actual total of 1.0 GPixels is re-rendered 4 times to remove aliasing.
[/quote]xbox can push max. of 12 million polys at 60fps, with textures and FSAA on
friedsnake said:xbox can push max. of 12 million polys at 60fps, with textures and FSAA on
then not only is that figue true, it's not even misrepresented.
btw not that many games on Xbox do use 4XMSAA particularly when the dev wants that fillrate to go elsewhere (DOOM3?).
notAFanB said:friedsnake said:xbox can push max. of 12 million polys at 60fps, with textures and FSAA on
that is very rough...an this is not theory, theoretically, its about 31 million polys....if you think that information from developers is not enough, well then.
friedsnake said:then not only is that figue true, it's not even misrepresented.
btw not that many games on Xbox do use 4XMSAA particularly when the dev wants that fillrate to go elsewhere (DOOM3?).
xbox has hardwired 4x FSAA, and not many devs turn it off from what ive played on xbox, every game is ultra sharp compared to ps2 games.
ask any developer, i am tired to find sources of all that...
7upac said:friendsnake:actually jak and daxter does push more then 10 million polys it was said some where ill try to find it . Also the so called fact about tekken 4 and Doa3 is false Doa3 alone has 17 000 to 20 000 polys in each character. And thats a fact it was stated in some interview if im not mistaken. I know u can say that im speaking bunch of BS but trust on this one min what ur saying about these games is completly false.
notAFanB said:friedsnake said:then not only is that figue true, it's not even misrepresented.
btw not that many games on Xbox do use 4XMSAA particularly when the dev wants that fillrate to go elsewhere (DOOM3?).
xbox has hardwired 4x FSAA, and not many devs turn it off from what ive played on xbox, every game is ultra sharp compared to ps2 games.
er FSAA doesn;t actually sharpen images. the images are pretty clean because they are rendered full height in the frame buffer (probable a flicker filter in there as well).
meant the games have minimal amount of jaggies....compared to ps2 games, and flickering is a part of aliasing...
btw, you want sources?...then why wont you include them too?...i wanna see it, ps2vsconsole.com lol
notAFanB said:your post on CPU speeds is correct. still looking for the article you have described.
7upac said:I guess i made a mistake with jak and daxter. But im telling Doa3 does push at least 10 million polys. I cant find any proof at the moment but Doa3 does push at least 10 million polys.