Everything on that chip is backed up by anti-aliasing. As for the frame-rates running faster, no.. That's not true. X-Box pictures just look "slighly" better becuase it has single-pass full scene anti-aliasing; in contrast to PS2s multi-pass full scene Anti-aliasing
notAFanB said:Everything on that chip is backed up by anti-aliasing. As for the frame-rates running faster, no.. That's not true. X-Box pictures just look "slighly" better becuase it has single-pass full scene anti-aliasing; in contrast to PS2s multi-pass full scene Anti-aliasing
again not all xbox games use FSAA. as for multipass PS2 AA (if we are assuming some sort of Edge AA) even less use that.
friedsnake said:notAFanB said:Everything on that chip is backed up by anti-aliasing. As for the frame-rates running faster, no.. That's not true. X-Box pictures just look "slighly" better becuase it has single-pass full scene anti-aliasing; in contrast to PS2s multi-pass full scene Anti-aliasing
again not all xbox games use FSAA. as for multipass PS2 AA (if we are assuming some sort of Edge AA) even less use that.
Examples?????.....
friedsnake said:notAFanB said:Everything on that chip is backed up by anti-aliasing. As for the frame-rates running faster, no.. That's not true. X-Box pictures just look "slighly" better becuase it has single-pass full scene anti-aliasing; in contrast to PS2s multi-pass full scene Anti-aliasing
again not all xbox games use FSAA. as for multipass PS2 AA (if we are assuming some sort of Edge AA) even less use that.
Examples?????.....
notAFanB said:friedsnake said:notAFanB said:Everything on that chip is backed up by anti-aliasing. As for the frame-rates running faster, no.. That's not true. X-Box pictures just look "slighly" better becuase it has single-pass full scene anti-aliasing; in contrast to PS2s multi-pass full scene Anti-aliasing
again not all xbox games use FSAA. as for multipass PS2 AA (if we are assuming some sort of Edge AA) even less use that.
Examples?????.....
top of my head:
Halo
DOA3
PGR
Panzer dragoon Orta.
these games do have FSAA...
:? :? :? :? :? :?Red is basically a typical RISC thing with instructions per second. It's a good thing to be small.
these games do have FSAA...
notAFanB said:these games do have FSAA...
really? proof pls.
notAFanB said:these games do have FSAA...
really? proof pls.
zurich said:notAfanB
Think of him like a big, dumb, dinosaur. If you stop moving (replying in this case), and stay very still and quiet.. slowly he'll back off and leave everyone alone. With a little luck he'll trip on a log and break his neck too, but that's just wishful thinking!
friedsnake said:notAFanB said:these games do have FSAA...
really? proof pls.
and what about you, man?...
Proteus said:Way to ruin a good thread friedsnake with mis-information and stupidity.
BTW people I think when he says FSAA he means flicker filtering & non field rendering.
Fafalada said::? :? :? :? :? :?Red is basically a typical RISC thing with instructions per second. It's a good thing to be small.
notAFanB said:friedsnake said:notAFanB said:these games do have FSAA...
really? proof pls.
and what about you, man?...
it was a rethorical comment. the point is I can't find the facts supporting your line of though (and I am looking....*sleep*). the best we can come to here is that neither of us know what we are talking about unless of course you are priv to some undisclosed inside source.
regarding the FSAA I do not see it in those titles I'm sorry.what I do see is some noticable aliasing (it's bleeding horrible on PGR). I don't see how this can be settled without some dev chipping in.
Vince said:Fafalada said::? :? :? :? :? :?Red is basically a typical RISC thing with instructions per second. It's a good thing to be small.
HAHA!! So I'm not the only one that noticed.